Apocalymon Big Dudes

ShiloTheDog ShiloTheDog 1,812 views May 29, 2025
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Deck Primer

Big Dudes Big Damage

Old Decklist from a Friend updated with some new aces

His build was more focused on the Vikemon/Machinedramon devolve stuff so I tried to keep it a bit focused that way but added a more solid green suspend line to help with the UltChaos Dna

 

Basic Gameplan:

Hard drop the level 5s, Blast into 6s then evo into 7s when needed

very fun to play as most of the digis could be a boss of an entire deck

 

Level 5s are mostly the same

- Gigadra, Scorpie, Cherry, LadyDevi for the Search

...

Big Dudes Big Damage

Old Decklist from a Friend updated with some new aces

His build was more focused on the Vikemon/Machinedramon devolve stuff so I tried to keep it a bit focused that way but added a more solid green suspend line to help with the UltChaos Dna

 

Basic Gameplan:

Hard drop the level 5s, Blast into 6s then evo into 7s when needed

very fun to play as most of the digis could be a boss of an entire deck

 

Level 5s are mostly the same

- Gigadra, Scorpie, Cherry, LadyDevi for the Search and Play Dark Masters Effect

- Etemons are for Ace Taunting (actually really good)

 

Level 6s are for effects and attacking and eventually going into the level 7s:

- Machine, ShadowSeraphiAce, and VikeAce for Devolve and effects

- BaihumonAce is to reduce the ShadowSeraphiAces needed and can help prevent it getting targeted for overflow since it pops something on delete (probably gonna go for 3 shadows eventually but theyre expensive right now)

- GranKuwagaAce, MegaGargoAce, and SaberLeoAce for Suspend and effects

- Piedmon for When Attacking 

- - I have Thought of running like 2/3 of Belphemon Sleep/Bt13Rage since Apocaly effect pust sleep under then on play puts rage under for more mill but i think its a bit clunky (thinking more could run GateOfSins as the egg and cut the dark masters {the eggs dont really work but ill test the belphes a bit especially since I only run 5 DarkMasters and the Rage aoe deletion and sometimes sec+1 and multi attack is fun})

         Egg Note: KingDrasil makes it so I cant evolve and GateOfSins wipes the board every turn but check back after MotherEater is revealed as it may be perfect for a 3:2 egg set (3 eater for consistency or 3 gate for reduction) since the eaters seem able to evolve and i dont think ittl wipe every turn

 

Level 7s are for finishing games and general utility:

- Apocaly for mill wincon and cause good in general

- OmniZwart can play 2 aces on evo then when attacking can pop something (if it has an ace it can end your turn though)

- OmniMercy good general card that can act as a protection effect and a free check

- UltChaos main boss of the deck since Apocaly got limited, funny 4 checks with piercing (might run 3)

 

AnalogYouth for Search and when an ace dies reduces overflow

DigiEmperer for Agro Draw and prevents Rookie Rushing

Side Deck (5 cards)

Deck Breakdown

Type Breakdown

Digimon 44
Tamer 6

Level Breakdown

Level 5 16
Level 6 20
Level 7 8

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Machine 5
9.3% of trait cards
Dark Masters 5
9.3% of trait cards
Holy Warrior 5
9.3% of trait cards
Vegetation 4
7.4% of trait cards
Cyborg 4
7.4% of trait cards
Fallen Angel 3
5.6% of trait cards
Puppet 3
5.6% of trait cards
Ancient Animal 3
5.6% of trait cards
NSp 3
5.6% of trait cards
Beastkin 3
5.6% of trait cards
Wizard 3
5.6% of trait cards
Ancient Crustacean 2
3.7% of trait cards
Holy Beast 2
3.7% of trait cards
Four Sovereigns 2
3.7% of trait cards
Insectoid 2
3.7% of trait cards
Seraph 2
3.7% of trait cards
Unique 2
3.7% of trait cards
Unidentified 1
1.9% of trait cards
Blocks
Block 00 3
5.7% of block cards
Block 01 8
15.1% of block cards
Block 02 3
5.7% of block cards
Block 03 34
64.2% of block cards
Block 04 5
9.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 3 cards
3
6.0% of cards
3 Memory 3 cards
3
6.0% of cards
6 Memory 13 cards
13
26.0% of cards
7 Memory 18 cards
18
36.0% of cards
11 Memory 5 cards
5
10.0% of cards
15 Memory 6 cards
6
12.0% of cards
16 Memory 2 cards
4.0% of cards

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