Yellow Vaccine: Armor Form

szwllwm szwllwm 1,830 views Mar 22, 2024 Updated Sep 04, 2024
Yellow BT-08: Booster New Awakening Budget
Playtest Purchase
Deck Primer

Update 24Sep04:

Before Nats update for trying out yellow vaccine without any Magna.
Also they restricted my boi (understandable).

Expecting AncientGaru hybrids, for which MegaGargo Ace is a menace.
BT4 Kari had to go, too slow for the current meta, Gatomon + Angewomon ACE are enough to steal Memory/Get recovery

Update 24May 04:

5th place at locals with updated list of 8 lvl4 Rapids. Couldn't use MegaGargos as much as I'd like, but on the other hand, both last minute tech'd purple Karis and Searphimons

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Update 24Sep04:

Before Nats update for trying out yellow vaccine without any Magna.
Also they restricted my boi (understandable).

Expecting AncientGaru hybrids, for which MegaGargo Ace is a menace.
BT4 Kari had to go, too slow for the current meta, Gatomon + Angewomon ACE are enough to steal Memory/Get recovery

Update 24May 04:

5th place at locals with updated list of 8 lvl4 Rapids. Couldn't use MegaGargos as much as I'd like, but on the other hand, both last minute tech'd purple Karis and Searphimons were overperformers. 

Matches:

vs Deva 1-2 (improvement definitely)
vs D-Reaper 1-0-1 
vs Fenriloogamon 0-1-1 
vs GreenPile 2-0

Update 24Apr06:
3rd place at locals with this modified version. My 4th Patamon + sec Ange didn't arrive so I couldn't play them unfortunately. Very good board control. Would use BT15 Gatomon as a 4 of (on their way). Revelation of light is just disgusting in some situations, and Blinding Ray could probably be bumped up to 2 when the Gato's arrive, it was a key component against Melga where we contantly were able to choke each other to 1 memory.

Matches:
vs Red Hibryd: 2 - 0
vs Blue-based Melga 1-0-1 (draw happened for time, would have win otherwise)
vs Deva 0-1-1 (draw happened for time, would have lost otherwise, awful match-up)

Side Deck (3 cards)

Deck Breakdown

Type Breakdown

Digimon 36
Option 9
Tamer 5

Level Breakdown

Level 3 10
Level 4 12
Level 5 5
Level 6 8
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mammal 8
20.5% of trait cards
Holy Warrior 8
20.5% of trait cards
Archangel 5
12.8% of trait cards
Holy Beast 4
10.3% of trait cards
Machine 3
7.7% of trait cards
Angel 2
5.1% of trait cards
Three Great Angels 2
5.1% of trait cards
Cherub 1
2.6% of trait cards
Throne 1
2.6% of trait cards
Warrior 1
2.6% of trait cards
Fairy 1
2.6% of trait cards
Shaman 1
2.6% of trait cards
Olympos XII 1
2.6% of trait cards
Unidentified 1
2.6% of trait cards
Blocks
Block 00 1
1.7% of block cards
Block 01 8
13.6% of block cards
Block 02 9
15.3% of block cards
Block 03 38
64.4% of block cards
Block 04 3
5.1% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 2 cards
2
4.0% of cards
2 Memory 3 cards
3
6.0% of cards
3 Memory 11 cards
11
22.0% of cards
4 Memory 12 cards
12
24.0% of cards
5 Memory 2 cards
2
4.0% of cards
6 Memory 6 cards
6
12.0% of cards
7 Memory 11 cards
11
22.0% of cards
13 Memory 2 cards
2
4.0% of cards
16 Memory 1 card
2.0% of cards

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