[WIP] Eosmon

LittleMan LittleMan 3,455 views Jul 14, 2021 Updated Jul 29, 2021
White BT-06: Booster Double Diamond Budget
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Deck Primer

The first ever white digimon line is here! And its super gimmicky as hell!

eosmon (level5) is all about replicating itself when it swings, so we need to make sure we have a good amount of him in the hand, he also breaks the 4 card copies per deck rule so we have a grand total of 12 of him. This number is subject to change and requires some messing around to find a number that works

the eosmon core of his level 4 and 5 variant plus tamer and morphmon is a solid engine to get eos going on its own so

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The first ever white digimon line is here! And its super gimmicky as hell!

eosmon (level5) is all about replicating itself when it swings, so we need to make sure we have a good amount of him in the hand, he also breaks the 4 card copies per deck rule so we have a grand total of 12 of him. This number is subject to change and requires some messing around to find a number that works

the eosmon core of his level 4 and 5 variant plus tamer and morphmon is a solid engine to get eos going on its own so the green rookies and champions are more utility focused.

The 2 Hercs are in the case of running into a black deck with some annoying BBB's (big black blockers) they can really stop eosmon dead in its tracks since he is on the rather weak side of level 5s and if you dont have a swarm of them quite yet it really rains on your parade till you manage to pull out your eosmon level 6. having some hercs allows you to swing into things still while you wait for those. If you digivolve from the green level 3s and 4s as well you can make good use of his digi burst or push an eosmon level 5 into the trash for eosmon level 6 to utilize (if you for some reason dont have eough in there already)

wormmon and morphmon exist to crash into things and proc their searches so we can get more eosmon in hand.
Palmon with inheritable gives a solid digi burst candidate for sunflowmon/herc becuase it can give another mon jamming, meaning we can potentially get a turn where eosmon gets a free swing and gets to make a copy without fear of crashing itself. Sunflowmons digi burst itself is also nothing to scoff at since it can really open things up for an extra turn forcing a suspended mon to stay suspended. Be wary of Blue decks like veemon that tend to unsuspend itself durring main however.

cutting edge option card is not the greatest imo, but it helps deal with rookie rush and is only 1 cost higher than playing an eosmon from the hand in the first place, best to think of it more as a level 4 and under 1 cost removal with strings attached
kabuterimon best block boi 

Ratios need to be messed with after some play testing for sure. one think immediately on my mind is potentially dropping some of the level 4 quantities in favor of a couple more hercs, just so theres more consistency on the level 6 side of things. adding chaosmon did also occur to me but unfortunately the searches we can conduct with morph and menoa are not generic white search but rather Eosmon specifically. So it will be rather difficult to get him out and besides he would detract from the main theme of the deck anyway.

Deck Breakdown

Type Breakdown

Digimon 42
Option 4
Tamer 4

Level Breakdown

Level 3 12
Level 4 12
Level 5 14
Level 6 4

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Unknown 22
52.4% of trait cards
Insectoid 8
19.0% of trait cards
Vegetation 8
19.0% of trait cards
Larva 4
9.5% of trait cards
Blocks
Block 00 16
24.2% of block cards
Block 01 38
57.6% of block cards
Block 02 12
18.2% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 12 cards
12
24.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 18 cards
18
36.0% of cards
6 Memory 8 cards
8
16.0% of cards
13 Memory 4 cards
4
8.0% of cards

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