[WIP] Beelstarmon Deck

LittleMan LittleMan 20,360 views Jul 14, 2021 Updated Jul 29, 2021
Purple BT-06: Booster Double Diamond Budget
Playtest Purchase
Deck Primer

3 mill-sketeers/Beelstarmill/Wild Gun (name tbd lol)
two of the 7 cost options to chose have proper color restrictions on play that might not be satisfied with current board state. Potentially just trash candidates you would want to drop with your DemiMeramon or Rebellimon

*I really like the new Rebellimon, on digivolve trash one to make it a deathtouch blocker, and since its a combo purple/black card has a pathway to Gundramon. Would need to play the deck in a more standard fashion though to get

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3 mill-sketeers/Beelstarmill/Wild Gun (name tbd lol)
two of the 7 cost options to chose have proper color restrictions on play that might not be satisfied with current board state. Potentially just trash candidates you would want to drop with your DemiMeramon or Rebellimon

*I really like the new Rebellimon, on digivolve trash one to make it a deathtouch blocker, and since its a combo purple/black card has a pathway to Gundramon. Would need to play the deck in a more standard fashion though to get to that point, digivolve on top of shade

Omnimon Zwart might be a requirement for this deck to recycle the deputymons back into rotation if impmon doesnt do the trick
Beelzemon might also be a really good call considering the amount of impmon we play, this can go in place of zwart if impmon does a good job of returning musketeers

for now this remains as a core for 3 musketeers + some junk which looks to be a realy fun gimmick, definately playable but will probably run into some really rough brick scenarios with a bad inital draw. Just wish it wasnt so spread across 3 different colors, would have been nice for magnakidmon to have been purple/black for rebellimon/deputymon purposes. if this archetype ends up getting more support in the future with more digimon at the level 4 or 3 level would be really cool as well, but only time will tell.

Deck Breakdown

Type Breakdown

Digimon 32
Option 14
Tamer 4

Level Breakdown

Level 3 8
Level 4 8
Level 5 4
Level 6 12

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Three Musketeers 12
27.3% of trait cards
Evil 8
18.2% of trait cards
Mutant 4
9.1% of trait cards
Unidentified 4
9.1% of trait cards
Cyborg 4
9.1% of trait cards
Machine 4
9.1% of trait cards
Wizard 4
9.1% of trait cards
Dragonkin 4
9.1% of trait cards
Blocks
Block 00 14
22.6% of block cards
Block 01 40
64.5% of block cards
Block 02 8
12.9% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 2 cards
4.0% of cards
3 Memory 8 cards
8
16.0% of cards
4 Memory 2 cards
4.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 6 cards
6
12.0% of cards
7 Memory 16 cards
16
32.0% of cards
11 Memory 4 cards
4
8.0% of cards
12 Memory 8 cards
8
16.0% of cards

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