[WIP] Bancho Brawler

LittleMan LittleMan 3,935 views Jul 15, 2021
Green ST-8: Starter Deck UlforceVeedramon Budget
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Blossomon (BT3-054) is restricted to 1 copy, but this deck contains 4.
Deck Primer

so initially when I saw BanchoLillymon I was immediately excited followed by being immediately dissapointed. An onDelete effect on a level 6? Something about that didnt sit well with me. That is until I realized her job was to, well, JOB. Her and BanchoLeomon are kind of meant to swing and die so they can take something else with them, essentially because banchoLilly can just take out any suspended mon. I think much like the Rosemon ruling on whether or not turn player vs card owner gets to decide

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so initially when I saw BanchoLillymon I was immediately excited followed by being immediately dissapointed. An onDelete effect on a level 6? Something about that didnt sit well with me. That is until I realized her job was to, well, JOB. Her and BanchoLeomon are kind of meant to swing and die so they can take something else with them, essentially because banchoLilly can just take out any suspended mon. I think much like the Rosemon ruling on whether or not turn player vs card owner gets to decide who to suspend decides whether or not this card is complete trash or nasty busted. Cause best case scenario for Lillymon player is they get to decide who to trash/knock out so essentially you want her to trade with another 11k on the board and die and proc her onDel which then takes out another potential threat on the board (another level 6 or even 7 if if they have it). But if the opponent decides then they can manage their suspensions on their turn to counterplay and basically chump the affect with a rookie and such. Obviously there is a lot more control of the situation due to the fact that you can force suspensions on your turn using things like option cards or digi burst from green if you want to supplement this deck with like sunflowmon or a lilamon for example. It also means you arent that worried about crashing in the security stack (as much) which CAN happen at 11k suprisingly enough.Becuase even if she crashes in a security battle she can still get a cheeky removal on the enemy board unless they didnt have suspended mons.

Bancho Leo is probably the least effective card on the deck as its deletion is a suspend, so his suspend doesnt come in too too handy unless your really desperate and even then puppetmon is kinda better but the deck is bancho themed so he exists. Bancho Sting is super friggin cool and his effective range is super wack being able to take out 12k+ plus getting pierce. if you give him a kokuwamon base he can get a massive amount of security checks in a single turn.

Kabuterimon is just THE premiere green blocker right now whith his 1 cost evo. I also threw in the Digisorption Mons as the level 5 bridge because you really want to be at level 6 more than anything even if it costs you a rookie suspension, and in the case of suspending itself you can jump straight to a bancho lily in suspended state and that can end up being the perfect honeypot trap if you can set up like Sunflowmon to stop them from unsuspending on their turn, thus making an easy target for banchoLilly to trash. 

As always with any and all of these decks playtesting is nesicary to really get a grasp of what the deck needs to improve or if any of these combos work practically or if its only on paper

Deck Breakdown

Type Breakdown

Digimon 39
Option 5
Tamer 6

Level Breakdown

Level 3 12
Level 4 8
Level 5 9
Level 6 10

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Boss 10
20.4% of trait cards
Insectoid 9
18.4% of trait cards
Vegetation 8
16.3% of trait cards
Fairy 8
16.3% of trait cards
Reptile 4
8.2% of trait cards
Machine 4
8.2% of trait cards
Beastkin 3
6.1% of trait cards
Larva 2
4.1% of trait cards
Mutant 1
2.0% of trait cards
Blocks
Block 00 48
55.8% of block cards
Block 01 21
24.4% of block cards
Block 02 15
17.4% of block cards
Block 04 2
2.3% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 6 cards
6
12.0% of cards
3 Memory 10 cards
10
20.0% of cards
4 Memory 7 cards
7
14.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 8 cards
8
16.0% of cards
7 Memory 4 cards
4
8.0% of cards
8 Memory 1 card
2.0% of cards
11 Memory 4 cards
4
8.0% of cards
12 Memory 6 cards
6
12.0% of cards

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