Deck Breakdown
Type Breakdown
Digimon
36
Option
2
Tamer
12
Level Breakdown
Level 3
8
Level 5
19
Level 6
7
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Undead
13
31.0% of trait cards
Dark Animal
9
21.4% of trait cards
Evil
8
19.0% of trait cards
X Antibody
4
9.5% of trait cards
Demon Lord
4
9.5% of trait cards
Wizard
2
4.8% of trait cards
NSo
2
4.8% of trait cards
Blocks
Block 01
10
19.2% of block cards
Block 03
18
34.6% of block cards
Block 04
6
11.5% of block cards
Block 05
18
34.6% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
4 cards
4
8.0% of cards
3 Memory
10 cards
10
20.0% of cards
4 Memory
8 cards
8
16.0% of cards
6 Memory
11 cards
11
22.0% of cards
7 Memory
4 cards
4
8.0% of cards
8 Memory
4 cards
4
8.0% of cards
12 Memory
3 cards
3
6.0% of cards
14 Memory
4 cards
4
8.0% of cards
15 Memory
2 cards
2
4.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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in your opening hand
Sheru Muko
If you cannot afford the Ukkomon or Analog Youth you can replace the Ukkomon with any level 3 purple Digimon that gives you memory or lets you draw cards. A good pick would be ST 16 Gabumon. You can run Mist Memory Boost or Purple Memory Boost instead of Analog Youth. Up to personal preference. Wisdom Training would be good but since you don't really evolve in this deck it isn't that useful.
I removed Myotismon Ace because I forgot about Ace Overflow which hurts in this deck a lot.
I was recommended to run Mist Barrier and VenomMyotismon despite me wanting to run only MaloMyotismon. Not sure it is even worth doing but I was able to make room for them. I can only wait for the new cards to be released for me to be able to test the deck completely.
New Myotismon cards revealed this morning. Replace the Bt8 MaloMyotismon with the new one. The new Oikawa tamer is amazing for the deck. Finally having a memory setter helps a ton. It also enables rush plays. The new VenomMyotismon just replaced the old one. It is better is so many ways. It also is an enabler for different combos now.
I removed the Ukkomon engine to make the deck more budget friendly.
I put the Ukkomon back into the deck as I realized that they are actually extremely important for their cycling and aggression.
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