Deck Breakdown
Type Breakdown
Digimon
41
Option
5
Tamer
4
Level Breakdown
Level 3
12
Level 4
12
Level 5
10
Level 6
6
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Mollusk
12
21.1% of trait cards
Puppet
10
17.5% of trait cards
X Antibody
7
12.3% of trait cards
Ancient Fairy
5
8.8% of trait cards
DigiPolice
5
8.8% of trait cards
Reptile
3
5.3% of trait cards
Mutant
3
5.3% of trait cards
Mammal
2
3.5% of trait cards
Reptile Man
2
3.5% of trait cards
Xros Heart
2
3.5% of trait cards
Warrior
2
3.5% of trait cards
Shaman
1
1.8% of trait cards
Olympos XII
1
1.8% of trait cards
Unanalyzable
1
1.8% of trait cards
X Program
1
1.8% of trait cards
Blocks
Block 00
2
3.8% of block cards
Block 01
7
13.2% of block cards
Block 02
17
32.1% of block cards
Block 03
26
49.1% of block cards
Block 04
1
1.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
2 cards
4.0% of cards
3 Memory
27 cards
27
54.0% of cards
4 Memory
2 cards
4.0% of cards
7 Memory
9 cards
9
18.0% of cards
8 Memory
5 cards
5
10.0% of cards
10 Memory
3 cards
6.0% of cards
13 Memory
1 card
2.0% of cards
20 Memory
1 card
2.0% of cards
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0
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Yellow ShineGreymon by Khamrad
Eagle’s Nest S9W4.0 AD01 Locals
2nd Place
(8 players)
4 days ago
piloted by
Khamrad
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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This is my third or fourth edit that's I'm actually testing out. While the hands can be a bit tricky if you get at least 2 cards that give you draw you van usually get the cards you need or at least start getting a different strat going. I flip between rookie rush and keeping control with the Monzemon X. Able to easily get 3 out. And able to wipe boards.
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