Shakkoumon and Friends

joekester joekester 909 views Nov 10, 2025
Black
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Shakkoumon (BT23-032) is restricted to 1 copy, but this deck contains 4.
Deck Primer

The shakkoumon engine is really strong providing protection and draw power, but it needs good top end that isn't vikemon.
Cherubimon Ace can blast evo ontop of Shakkoumons, and can play a free lv4 for half another shakkoumon. Also shakkoumon protects itself or taunts cards so it allows strong ace plays. Finally it can be used for either half of chaosmon's DNA evolution.
Craniamon BT23 feels like it presents alot of long term value, protecting cards and removing cards, and it can be very hard to remove

...

The shakkoumon engine is really strong providing protection and draw power, but it needs good top end that isn't vikemon.
Cherubimon Ace can blast evo ontop of Shakkoumons, and can play a free lv4 for half another shakkoumon. Also shakkoumon protects itself or taunts cards so it allows strong ace plays. Finally it can be used for either half of chaosmon's DNA evolution.
Craniamon BT23 feels like it presents alot of long term value, protecting cards and removing cards, and it can be very hard to remove with angemon's barrier inherit.
Cendrillmon BT22 is the most questionable card in the deck. Its pretty much just here because it can do multiple security checks a turn. There is something to be said for the fact that the deck can do multiple "end of turn"s per turn. The dna at end of turn effects combo'ed with chaosmon, Cody & TK, or Armadillomon BT16 can give you back enough memory to continue your turn. Overclock can trigger multiple times in a turn if you end your turn multiple times

There's also alot of intreseting Armadillomon engine stuff in this deck, but I wont go into all of it.

Honorable Mention: I've thought about using Jijimon instead of Cendrillmon, but its just too risky. One day it will be Jijimon's time to shine... One day

Deck Breakdown

Type Breakdown

Digimon 40
Option 2
Tamer 8

Level Breakdown

Level 3 12
Level 4 10
Level 5 8
Level 6 8
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
CS 15
20.0% of trait cards
Mammal 12
16.0% of trait cards
Hudie 12
16.0% of trait cards
Mutant 8
10.7% of trait cards
Ankylosaur 6
8.0% of trait cards
Angel 4
5.3% of trait cards
Cherub 3
4.0% of trait cards
Three Great Angels 3
4.0% of trait cards
Holy Warrior 3
4.0% of trait cards
Royal Knight 3
4.0% of trait cards
Puppet 2
2.7% of trait cards
LIBERATOR 2
2.7% of trait cards
Unique 2
2.7% of trait cards
Blocks
Block 01 4
8.0% of block cards
Block 03 25
50.0% of block cards
Block 04 2
4.0% of block cards
Block 05 19
38.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 16 cards
16
32.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 8 cards
8
16.0% of cards
7 Memory 3 cards
3
6.0% of cards
8 Memory 8 cards
8
16.0% of cards
11 Memory 5 cards
5
10.0% of cards
15 Memory 2 cards
4.0% of cards

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