Salamon shenanigans

szwllwm szwllwm 1,420 views Sep 16, 2024 Updated Oct 03, 2024
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Deck Primer

Third version of the deck and the one I took to locals with the next match-ups:

DexDoru (black-base) 0 - 2
(Mega)Gargomon 1 - 1
Gallantmon 2 - 1
Chessmon Rush 1 - 2

Overall conclusion: So much bricking. Deck is heavily reliant on either: getting a Gatomon up with in raising and a Lynxmon (BT16-009)  in hand for turn 2 for popping some rookie or have a reliable Raid target OR Salamon (BT16-030)  in raising with Meiko Mochizuki (BT9-091) on play trashing a good (2 evo cost) Gatomon for next turn

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Third version of the deck and the one I took to locals with the next match-ups:

DexDoru (black-base) 0 - 2
(Mega)Gargomon 1 - 1
Gallantmon 2 - 1
Chessmon Rush 1 - 2

Overall conclusion: So much bricking. Deck is heavily reliant on either: getting a Gatomon up with in raising and a Lynxmon (BT16-009)  in hand for turn 2 for popping some rookie or have a reliable Raid target OR Salamon (BT16-030)  in raising with Meiko Mochizuki (BT9-091) on play trashing a good (2 evo cost) Gatomon for next turn (for best results Gatomon (BT16-031) )

If nothing of these two setups can be achieved, then it will be a grindy slow deatch for the deck, as it is very hard for coming back and setup some low-DP digimon on board without them being deleted on opp's turn. 

Next up: Spiking on agression seems to be the move. Valkyrimon (BT16-013) and Apollomon (EX5-014) are both fantastic top ends to have some punch, but even getting to Jogress is hard in a lot of situations. It has some merit to keep at least 1-1 of the options from Revelation of Light (BT15-092) (best "fair" card of the game) and Chaos Degradation (ST10-14) (my beloved), but they need to go from 3 and 2 respectively to probably 0 or to keep one from one of them to just have "an out". On the other hand, I'll up Crimson Blaze (BT8-097) to at least 2, fantastic card still [update: i didn't even have it in!].

To implement some new cards, Fire Rocket (BT8-095) seems to be the best way, up some Gato numbers and put in Beastly Storm Dance of Affection (BT16-091)  too. 

Next potential upgrades would be either Hawkmon (P-119) or the other end of turn DNA Salamon (ST10-02) 

[Old] Ideas for streamlining instead of gatomonmaxxing:

- having more searcher/free evo in Kudamon (BT13-034)  / Patamon (BT14-033)  

after some consideration this above would result in a completely different deck

- maybe memory boosts would work better for the assembling of pieces than trainings

hardly ever used trainings either casting/or using the delay part

-new idea: want to try out Beastly Storm Dance of Affection (BT16-091)

-and of course Mirei Mikagura (EX6-074) would be probably awesome for the deck if it wouldn't be 30 Euro for waifu tax

 

Deck Breakdown

Type Breakdown

Digimon 36
Option 7
Tamer 7

Level Breakdown

Level 3 10
Level 4 19
Level 5 5
Level 6 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Holy Beast 12
31.6% of trait cards
Mammal 10
26.3% of trait cards
Beast 4
10.5% of trait cards
Beastkin 3
7.9% of trait cards
Mythical Beast 2
5.3% of trait cards
Mutant 2
5.3% of trait cards
Dark Animal 1
2.6% of trait cards
Warrior 1
2.6% of trait cards
Shaman 1
2.6% of trait cards
Olympos XII 1
2.6% of trait cards
Light Fang 1
2.6% of trait cards
Blocks
Block 01 13
26.0% of block cards
Block 03 37
74.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 2 cards
4.0% of cards
3 Memory 15 cards
15
30.0% of cards
4 Memory 11 cards
11
22.0% of cards
5 Memory 13 cards
13
26.0% of cards
6 Memory 2 cards
4.0% of cards
7 Memory 1 card
2.0% of cards
8 Memory 5 cards
5
10.0% of cards
12 Memory 1 card
2.0% of cards

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