ROSEMON BURST OTK

.macdrey .macdrey 1,274 views Jan 11, 2026 Updated Jan 20, 2026
Green Budget
Playtest Purchase
Deck Primer

The deck is focused on bringing Yoshino onto the field at zero cost during the build process, either through Lilamon Lv5 (BT13-054) or at a cost of 1 through Togemon Lv4 (BT14-046). Yoshino is essential on the field for the OTK combo, so it is necessary to manage the process correctly in order to get Yoshino onto the field as early as possible. Memory will almost never be a problem; it depends largely on your decision-making to save and gain memory during the build process.

It is important to have

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The deck is focused on bringing Yoshino onto the field at zero cost during the build process, either through Lilamon Lv5 (BT13-054) or at a cost of 1 through Togemon Lv4 (BT14-046). Yoshino is essential on the field for the OTK combo, so it is necessary to manage the process correctly in order to get Yoshino onto the field as early as possible. Memory will almost never be a problem; it depends largely on your decision-making to save and gain memory during the build process.

It is important to have Rosemon (BT14-053) in the deck—without her, the OTK does not work. Also remember to scale the DP increase with the Digimons’ inheritables.

OTK Combo:

The combo depends on leaving the opponent with 4 security and having them control 2 Digimon on the field (hope your opponent does their part, hehe). Digivolve Lilamon or Lalamon into Rosemon (BT14-053), suspend one of the opponent’s Digimon and attack their security. Rosemon will be able to attack again, and that is when you evolve into Rosemon Burst Mode to finish the game.

Deck Breakdown

Type Breakdown

Digimon 39
Option 7
Tamer 4

Level Breakdown

Level 3 10
Level 4 8
Level 5 10
Level 6 7
Level 7 4

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Fairy 21
39.6% of trait cards
Vegetation 18
34.0% of trait cards
X Antibody 11
20.8% of trait cards
CS 3
5.7% of trait cards
Blocks
Block 00 1
1.9% of block cards
Block 01 7
13.0% of block cards
Block 02 22
40.7% of block cards
Block 03 21
38.9% of block cards
Block 05 3
5.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 1 card
2.0% of cards
1 Memory 2 cards
2
4.0% of cards
3 Memory 10 cards
10
20.0% of cards
4 Memory 12 cards
12
24.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 3 cards
3
6.0% of cards
7 Memory 7 cards
7
14.0% of cards
11 Memory 7 cards
7
14.0% of cards
15 Memory 4 cards
4
8.0% of cards

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