Deck Breakdown
Type Breakdown
Digimon
36
Option
8
Tamer
6
Level Breakdown
Level 0
27
Level 3
4
Level 4
4
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Intel Acquisition Agent
12
26.7% of trait cards
Weapon
4
8.9% of trait cards
Legend-Arms
4
8.9% of trait cards
Dark Dragon
4
8.9% of trait cards
X Antibody
4
8.9% of trait cards
Ground Combat Agent
3
6.7% of trait cards
Mothership Agent
3
6.7% of trait cards
Base Defense Agent
3
6.7% of trait cards
Espionage Agent
2
4.4% of trait cards
Grappling Agent
2
4.4% of trait cards
Ability Synthesis Agent
2
4.4% of trait cards
Unanalyzable
1
2.2% of trait cards
X Program
1
2.2% of trait cards
Blocks
Block 00
2
3.6% of block cards
Block 01
38
67.9% of block cards
Block 02
11
19.6% of block cards
Block 03
2
3.6% of block cards
Block 04
3
5.4% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
4 cards
4
8.0% of cards
2 Memory
4 cards
4
8.0% of cards
3 Memory
19 cards
19
38.0% of cards
4 Memory
6 cards
6
12.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
4 cards
4
8.0% of cards
10 Memory
3 cards
3
6.0% of cards
11 Memory
3 cards
3
6.0% of cards
20 Memory
3 cards
3
6.0% of cards
Other White Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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ullr7274
Heck yeah, can't wait to see it in action!
Looks good. Consider bt15 biyomon for rowdy rockers tuck. "[Your Turn] When a card is removed from your opponents security stack, gain 1 memory."
Also, if you ever want to try this with shoto, bt18 gazimon would give mother retaliation as well.
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