Ragna Control

Sheru Muko Sheru Muko 1,452 views Dec 19, 2024
Red
Playtest Purchase
Deck Primer

I cannot recall if I have posted a Legend Arms deck here with the new support.  But here is my current list anyways.  I opted for a more low to the ground playstyle for the deck.  It digs deep into the deck and continues to recycle its resources often.  The goal for this build is to balance its plays.  It is a midrange control deck that can go for extremely aggressive or defensive plays on a whim.  I see that most players run an absurd amount of Level 6 Digimon in their

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I cannot recall if I have posted a Legend Arms deck here with the new support.  But here is my current list anyways.  I opted for a more low to the ground playstyle for the deck.  It digs deep into the deck and continues to recycle its resources often.  The goal for this build is to balance its plays.  It is a midrange control deck that can go for extremely aggressive or defensive plays on a whim.  I see that most players run an absurd amount of Level 6 Digimon in their decks.  I believe that is a trap.  Just like having the oldest Ragnaloardmon is a trap.  Sure they can be powerful but I prefer the structure deck one mixed in with the Ace.  Ace for defensive plays and Structure for offense.  I opted to run more Duramon as the structure one grants reduced cost and end of turn DNA which is quite impactful when combined with the Structure Ragnaloardmon.  This deck can hold its ground for quite a while.  Use that to build up your second stack to go for offensive plays.  You can even just Digivolve into the stucture Ragnaloardmon to blitz for game.  I built this deck so it doesn't have to get to the Ragnaloardmon to win.  The Garnet Memory Boost is a godsend for the deck.  Being able to search both halves of the deck without having to worry about not having a Memory Boost is a big deal.  I have thought of running tamers but none of them really matter to me right now.

Deck Breakdown

Type Breakdown

Digimon 44
Option 6

Level Breakdown

Level 3 14
Level 4 10
Level 5 8
Level 6 8
Level 7 4

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Legend-Arms 46
51.1% of trait cards
Weapon 23
25.6% of trait cards
Armor 17
18.9% of trait cards
Unique 4
4.4% of trait cards
Blocks
Block 00 4
8.0% of block cards
Block 02 11
22.0% of block cards
Block 03 31
62.0% of block cards
Block 04 4
8.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 16 cards
16
32.0% of cards
4 Memory 4 cards
4
8.0% of cards
5 Memory 10 cards
10
20.0% of cards
7 Memory 8 cards
8
16.0% of cards
9 Memory 2 cards
4.0% of cards
12 Memory 8 cards
8
16.0% of cards
15 Memory 2 cards
4.0% of cards

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