Purple Hybrid Control

Amby<3 Amby<3 1,905 views Dec 31, 2024 Updated Jan 07, 2025
Purple
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Matt Ishida (BT2-090) is banned and cannot be included in decks.
Deck Primer

Absolutely barebones semi-budget purplehybrid deck thats super straightforward and loaded with good stuff to act as a toolbox to solve your problems as they come up


In case you dont know the combo Ill explain it right after this your goal is to have enough memory to loop the combo several times and either just tear thru their secruity or control your opponent out of the game long enough to mill them out while whittling down their resources

The basic loop requires 2 memory per cycle and an open tamer

...

Absolutely barebones semi-budget purplehybrid deck thats super straightforward and loaded with good stuff to act as a toolbox to solve your problems as they come up


In case you dont know the combo Ill explain it right after this your goal is to have enough memory to loop the combo several times and either just tear thru their secruity or control your opponent out of the game long enough to mill them out while whittling down their resources

The basic loop requires 2 memory per cycle and an open tamer that can attack plus a duskmon in hand and a velgremon in trash(Plus a 2nd Duskmon in trash if you wanna repeat the loop more than the first time)

Tamer(Ideally the YellowPurple Koichi) digivolve to Duskmon for 2 memory and increase the colors on their board by one
Swing with Duskmon using effect to digivolve to Velgremon for cost -2 which is 0
-->Use Koichi effect to add the 2nd Duskmon in trash to hand
------>Activate her effect to mill according to opponents colors on board and get +DP
-----------> If your opponent has things on board you want to get rid of(esp if they have a death ball of a certain level) activate her effect to clear all digimon of lowest level
That effect deletes her activating duskmons effect to replay Koichi from trash for next turn
Repeat on any other tamer that can attack for more mills and security checks

This deck absolutely thrives when opponents give you larger amounts of memory to loop over and over but dont give up if they dont do that just try to setup and get your memory to 2 with Salamon or your tamer effects and play a more controlly grind game

Deck Breakdown

Type Breakdown

Digimon 32
Option 8
Tamer 10

Level Breakdown

Level 3 7
Level 4 14
Level 5 6
Level 6 5

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Warrior 8
22.9% of trait cards
Cyborg 5
14.3% of trait cards
Wizard 4
11.4% of trait cards
Giant Bird 4
11.4% of trait cards
Mammal 3
8.6% of trait cards
Mutant 2
5.7% of trait cards
Reptile 2
5.7% of trait cards
Shaman 2
5.7% of trait cards
Olympos XII 2
5.7% of trait cards
Dragon 1
2.9% of trait cards
Seraph 1
2.9% of trait cards
SoC 1
2.9% of trait cards
Blocks
Block 00 2
3.4% of block cards
Block 01 14
24.1% of block cards
Block 02 9
15.5% of block cards
Block 03 6
10.3% of block cards
Block 04 27
46.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 14 cards
14
28.0% of cards
4 Memory 9 cards
9
18.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 6 cards
6
12.0% of cards
7 Memory 8 cards
8
16.0% of cards
8 Memory 4 cards
4
8.0% of cards
9 Memory 1 card
2.0% of cards
12 Memory 1 card
2.0% of cards
13 Memory 3 cards
3
6.0% of cards

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