Deck Breakdown
Type Breakdown
Digimon
44
Tamer
6
Level Breakdown
Level 3
15
Level 4
11
Level 5
10
Level 6
6
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Ceratopsian
14
31.8% of trait cards
Dragonkin
12
27.3% of trait cards
Sky Dragon
6
13.6% of trait cards
Evil Dragon
4
9.1% of trait cards
Mutant
3
6.8% of trait cards
Light Dragon
3
6.8% of trait cards
Unique
2
4.5% of trait cards
Blocks
Block 01
8
14.8% of block cards
Block 02
34
63.0% of block cards
Block 03
10
18.5% of block cards
Block 05
2
3.7% of block cards
Play Cost Curve
Distribution of play costs in your deck
3 Memory
19 cards
19
38.0% of cards
4 Memory
2 cards
4.0% of cards
5 Memory
6 cards
6
12.0% of cards
6 Memory
7 cards
7
14.0% of cards
7 Memory
3 cards
3
6.0% of cards
8 Memory
4 cards
4
8.0% of cards
9 Memory
2 cards
4.0% of cards
11 Memory
2 cards
4.0% of cards
13 Memory
3 cards
3
6.0% of cards
15 Memory
2 cards
4.0% of cards
Other Red Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
Sorry that the picture is a Proximamon when the deck doesn't run it. I am only testing the ratios here and I want to include it.
I made further adjustments to the deck. I refined the ratios a little to make room for the Proximamon and another Warp Cannoweissmon. I always forget the second S in its name.
I made another adjustment although it is for the Rookies. I added in the Promo Gammamon as a two of by removing two copies of the BT 8 Gammamon. This is for the added DP gain which helps for when I don't have a tamer. The BT 8 Gammamon is a good card especially with its inherit deleting low power Digimon which triggers Siriusmons effect to unsuspend. This when combined with an Arcturusmon inherit lets you trash an opponents security and swing twice for a total of three checks. That Gammamon inherit isn't once per turn either so it works especially well with the unsuspend. I kept the Level 4 Ratio the same as I think it has potential to do some nasty early game combos. If anything this is an early game aggro deck that tries to rush down your opponent while setting up extremely quickly. Sadly its power is a little out dated but it has a ton of utility to make up for that. The new Hiro isn't as good as I wanted it to be so I had to cut it from the list entirely. The new Gurimon and Cannoweissmon are great cards though. The new Gurimon is just a better version of the old ones. I did cut back on the Bokomon which I didn't want to do as I wanted to maximize consistency but you don't want to see too many of them since it's search is rather weak. It's in the deck for the combination of its protection and the search. It a combo piece. I've improved with the deck a little since I last played the deck a while back. Now I understand the deck a lot more. Still hurts a little because of the deck not being able to use Menory Boost or Trainings to ease the cost on their cards.
A new BetelGammamon and Gulusgammamon have been revealed. The Betel is not good but the Gulus is amazing.
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