PlayTCG EX04 Texas Regionals - 8th Place Machinedramon
Deck Breakdown
Type Breakdown
Digimon
41
Option
6
Tamer
3
Level Breakdown
Level 3
10
Level 4
7
Level 5
14
Level 6
10
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Cyborg
17
33.3% of trait cards
Machine
14
27.5% of trait cards
X Antibody
6
11.8% of trait cards
Beast
4
7.8% of trait cards
Armor
4
7.8% of trait cards
Legend-Arms
4
7.8% of trait cards
Holy Beast
2
3.9% of trait cards
Blocks
Block 00
5
8.6% of block cards
Block 01
25
43.1% of block cards
Block 02
28
48.3% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
2 cards
2
4.0% of cards
2 Memory
1 card
2.0% of cards
3 Memory
12 cards
12
24.0% of cards
4 Memory
3 cards
3
6.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
5 cards
5
10.0% of cards
7 Memory
5 cards
5
10.0% of cards
8 Memory
8 cards
8
16.0% of cards
11 Memory
4 cards
4
8.0% of cards
12 Memory
4 cards
4
8.0% of cards
13 Memory
2 cards
2
4.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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CardGameTournamentResults
In case anyone is wondering, it's actually 2 Ex1 Machinedramon and 2 Bt11 Machinedramon. Any questions feel free to ask!
I am curious how did the ludomons play out? I have seen it a few times and wondering how it does it help for blocker etc. on machindedramon
Did you ever miss piercing inherit or not really? I am curious on your insights 👀
how did hyper infinity cannon play out spicey Tech
In a meta where Blue Flare was expected to be a big contender, and can strip your sources with ex4 Metalgrey, Ludos were arguably my mvp, having ways to give blocker to my Chaosdramons and even some of my ultimates can come up quite a lot, as I only played with 1 stack on the field to deny Blue Flares play style, some of my Blue Flare opponents were forced to strip away my Ludos keeping my level 5s safe. It sinergizes well with Dori and Doru and the fact that it can also add the top card of your deck helped out, and lastly Ludo is also very uselful against hunters where you can't rely on Analog Mans to redirect attacks and just focus on a single stack. I didn't really miss my piercing or my security plus inheritables because of my MetalTyrano which was a much safer option. The theory for my build was as long as I can slowly chip away at their security I can control the board enough to where I can win. Hyper Infinity Cannon sadly never came up but I'm glad I had it as a back up, it's a pseudo Chaosdramon that can pop a 6k or less and give me back a level 5 to my source.
Thanks for the replies those make sense and I will try them out. I am curious why tank mon over say numeon?
Also I am curious why no ex1 andromon vs ST5 Megadramon
While I like Nume for the cheap play cost, I much prefer having a 1 cost evo that has the cyborg/machine trait to meet my discarding cost for Guardo and Attack options. Plus with mulligan being a thing I have a higher chance of drawing the ideal hand. As to why I played ST5 Megadramon instead of Andromon it's due to the fact that while Andro does give me a bit of consistency with it's on evo effect its inheritable only gives it to Machine trait digimons while Megadramon gives it to anyone, making it a safer option in case my stack gets dedigivolved.
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