Deck Breakdown
Type Breakdown
Digimon
38
Option
8
Tamer
4
Level Breakdown
Level 4
16
Level 5
14
Level 6
8
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Mollusk
19
37.3% of trait cards
Puppet
16
31.4% of trait cards
DigiPolice
8
15.7% of trait cards
X Antibody
5
9.8% of trait cards
Mutant
3
5.9% of trait cards
Blocks
Block 01
2
3.8% of block cards
Block 02
17
32.7% of block cards
Block 03
28
53.8% of block cards
Block 04
5
9.6% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
2 cards
4.0% of cards
3 Memory
24 cards
24
48.0% of cards
4 Memory
2 cards
4.0% of cards
6 Memory
3 cards
6.0% of cards
7 Memory
7 cards
7
14.0% of cards
8 Memory
4 cards
4
8.0% of cards
10 Memory
3 cards
6.0% of cards
12 Memory
1 card
2.0% of cards
13 Memory
4 cards
4
8.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Gaomob
Hey! I've been looking at this as neat little experiment to try and run. I see the vision and game plan, but don't quite get the thought process for the RB1 ShinMonzaemons? Is this to get rid of any floodgate rookies? Would you consider swapping the ratios between this and ST19 Shins?
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