NSO - Nightmare Soldiers

shinotame4796 shinotame4796 2,696 views Feb 07, 2025 Updated Feb 11, 2025
Purple
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Dobermon (X Antibody) (EX5-059) is restricted to 1 copy, but this deck contains 3.
Deck Primer

1st draft of NSO - looking for feedback

I believe this deck has potential. Maybe can compete with the greats, tier 1.5/2 potential.
This deck is very memory hungry, this is the biggest weakness.

Card I want to add:

  • 2x Purple trainings: Memory hungry deck 
  • 1 Monke: Apemon is great for pumpkinmon plays.
  • Necrophobia (BT3-110) : Either 1 or 2. This can get either pumpkin for a meiko play, get a lvl 3 or rush devimon or myotis for a DNA play.
  • Gatomon (ST10-04) : Searchs most of the deck. Meiko plays.
...

1st draft of NSO - looking for feedback

I believe this deck has potential. Maybe can compete with the greats, tier 1.5/2 potential.
This deck is very memory hungry, this is the biggest weakness.

Card I want to add:

  • 2x Purple trainings: Memory hungry deck 
  • 1 Monke: Apemon is great for pumpkinmon plays.
  • Necrophobia (BT3-110) : Either 1 or 2. This can get either pumpkin for a meiko play, get a lvl 3 or rush devimon or myotis for a DNA play.
  • Gatomon (ST10-04) : Searchs most of the deck. Meiko plays. Allows DNA at EoT. On purple base add 2, remove spuder.
  • Calling From the Darkness (BT7-107) : Purple deck, recicle potential. Costs 0 with candlemon.
  • Jack Raid (BT4-111) : I bet my left nut this will be limited to 1, but still, this card is crazy strong but trades consitency.
  • Ignitemon (BT11-076) : Bump to 4 if purple base is more consistent. 
  • Ogremon (BT14-073) : Add if switch to purple base, add 2. Remove Monke.

Weaker Archtype picks:

  • Candlemon: This is for Myostismon inherit. Piedmon can get it, if there is a kill. Get it, and kill it to unsuspend myostismon for +1 mem.
  • Devimon: Is not weak but not great. Is good for consitency and goblimon. Great inherit and stets up trash.


Non-archtype picks:

  • Goblimon: makes egg usefull, also makes nso devimon digivolve for basically 1.
  • Dober X: more search potential and we play a lot of bois, so is great. Also looking to +1 it.
  • Meiko: Searchs almost all deck. Also -1 Mem on Piedmon play. Also can get you +1 mem on pumpkin play by BoltBoutamon. Combine with Dober x.
  • Matt: Memory famished deck, setter is important. Got synergy with a few cards. Looking to maybe +1. Want see with the draw potential of the deck how many times I see it.

Sauce picks:

  • Rush devimon: BoltBoutamon play takes usually 2-4 secs. With some poke this translats in one hit to letal. If you manage to have a lvl 3 on board ( ain't hard ) this will do the job for 2 mem. Is a side search of demidevimon also. Also a cute thing you can do it to attack with myostismon, get a lvl 3, digivolve on it and one more security or go for game.
  • Neodevimon: Very tamer heavy meta. This will be very disruptive if we get there on turn 3. The inherit is NOT once per turn. Is a side search of demidevimon also. Synergy with Necrophibia if added. Want to up the count to 2 but that would be goofy. Right?

If you have time please leave a comment, playtest it or add me on discord Shino#5638

Deck Breakdown

Type Breakdown

Digimon 40
Option 7
Tamer 3

Level Breakdown

Level 3 12
Level 4 11
Level 5 8
Level 6 6
Level 7 3

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
NSo 34
44.2% of trait cards
Wizard 7
9.1% of trait cards
Fallen Angel 5
6.5% of trait cards
Evil 4
5.2% of trait cards
Demon 4
5.2% of trait cards
Undead 4
5.2% of trait cards
Dark Animal 3
3.9% of trait cards
X Antibody 3
3.9% of trait cards
Puppet 3
3.9% of trait cards
Flame 2
2.6% of trait cards
Holy Beast 2
2.6% of trait cards
Beastkin 2
2.6% of trait cards
Insectoid 2
2.6% of trait cards
Cyborg 2
2.6% of trait cards
Blocks
Block 00 1
2.0% of block cards
Block 01 2
3.9% of block cards
Block 02 2
3.9% of block cards
Block 03 8
15.7% of block cards
Block 04 38
74.5% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 3 cards
6.0% of cards
3 Memory 22 cards
22
44.0% of cards
4 Memory 1 card
2.0% of cards
5 Memory 7 cards
7
14.0% of cards
6 Memory 3 cards
6.0% of cards
7 Memory 9 cards
9
18.0% of cards
11 Memory 2 cards
4.0% of cards
15 Memory 3 cards
6.0% of cards

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