Deck Breakdown
Type Breakdown
Digimon
41
Option
4
Tamer
5
Level Breakdown
Level 3
12
Level 4
9
Level 5
8
Level 6
6
Level 7
6
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Composite
18
33.3% of trait cards
Twilight
6
11.1% of trait cards
Machine
6
11.1% of trait cards
Mammal
4
7.4% of trait cards
Sea Animal
4
7.4% of trait cards
Ancient Fairy
4
7.4% of trait cards
Wicked God
4
7.4% of trait cards
Unidentified
3
5.6% of trait cards
General
3
5.6% of trait cards
Xros Heart
2
3.7% of trait cards
Blocks
Block 01
6
11.5% of block cards
Block 03
6
11.5% of block cards
Block 04
40
76.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
2 cards
4.0% of cards
3 Memory
14 cards
14
28.0% of cards
4 Memory
5 cards
5
10.0% of cards
5 Memory
9 cards
9
18.0% of cards
6 Memory
2 cards
4.0% of cards
8 Memory
6 cards
6
12.0% of cards
11 Memory
6 cards
6
12.0% of cards
14 Memory
4 cards
4
8.0% of cards
15 Memory
1 card
2.0% of cards
16 Memory
1 card
2.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
landddragon7
I personally don't recommend running multiple of the Moonmillenniummon or Zeedmillenniummon. One of each is perfectly fine. Run too many and you risk bricking hard. After that I recommend a 3/3 split on the three Deltamon and a 3/3 split on the two new Kimeramon with two copies of the White Kimeramon. It add more low end combos and inheritable stacking. Then a 3/3 split on the new Machinedramon. More names and versitity with that one. I also recommend running the searcher Gazimon and the Ukkomon engine to help accelerate the deck. Instead of running the new Memory Boost, I recommend running Analog Youth as its effects entirely work with the decks theme and helps set up your trash. I am not certain on the Shademon count though. I am still torn on whether or not I want to even run it. I also don't recommend the new Nene for this deck in particular. That is the reason why I am questioning adding in the Shademon. That tamer isn't exactly needed in this deck. A memory setter is nice in all but overall not needed for this deck. Especially four of them when they don't stack. Analog Youth is much better for that situation. And if you want a memory boost card I recommend Mist Memory Boost. It trashes your deck and draws you another card. Same delay effect to gain memory back. There was also a new Pagumon revealed earlier that can let you retrieve stuff from your trash. Not sure if you saw that or not. These are just my recommendations. I have my own build posted called Composite Pile. If you really are interested in the Millenniummon deck then I highly recommend checking it out. I don't typically promote my own decks here but I believe that you should take a look at it.
You must be logged in to comment.