Mastemon BT14 Test

GhostTurt GhostTurt 6,481 views Jun 20, 2023 Updated Aug 03, 2023
Yellow BT-11: Booster Dimensional Phase Budget
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • GeoGreymon (BT13-012) is restricted to 1 copy, but this deck contains 2.
  • T.K. Takaishi (BT14-084) is restricted to 1 copy, but this deck contains 2.
Deck Primer

The ratios of all the cards are very jank and like typical Mastemon, it will brick really heavily from the lv3 & lv4 ratios

Anyways, have you every wanted to bring out Mastemon on turn 2 without giving your opponent lots of memory. Now you can while also memory choking them. Requires some very specific conditions though but can still turbo Mastemon on turn 2.

Patamon in breeding and a Geogrey and Mirei in security. If you open with bt1 T.K. thats even better. Patamon effect digivolves into Geogrey,

...

The ratios of all the cards are very jank and like typical Mastemon, it will brick really heavily from the lv3 & lv4 ratios

Anyways, have you every wanted to bring out Mastemon on turn 2 without giving your opponent lots of memory. Now you can while also memory choking them. Requires some very specific conditions though but can still turbo Mastemon on turn 2.

Patamon in breeding and a Geogrey and Mirei in security. If you open with bt1 T.K. thats even better. Patamon effect digivolves into Geogrey, geogrey plays Mirei from security. Digivolve into either Angewomon or LadyDevimon (LadyDevimon if you already have Angewomon in hand to trash a digimon into the trash for Mastemon), then Mirei plays the opposite from hand. Now DNA into Mastemon and play a digimon from Security. Now you have a Mastemon, another digimon on field, Mirei on field, and it's still your turn with 0 memory if you used Angewomon, 1 memory if you played LadyDevimon (due to putting a digimon into security and since DNA digivolving is consider a new digimon, patamons effect to give 1 memory resets) or 2-3 memory if you had BT-1 T.K. included with the combo. Of course the digimon you played could vary but the best case scenario would be Lucemon: Chaos Mode. 

Memory choking afterwards is interesting since it depends on the rest of your hand, security, and how much memory you have left, and what other digimon that was summoned from mastemon or not. 

Something very spicy you could add in is the Metalgarurumon Ace
The scenario from before but with a Ladydevimon or Lucemon: Chaos Mode on field as the other digimon and give them 1 memory. If they try to attack, you can blast digivolve into MetalGarurumon Ace for free and end the their turn.

All these scenarios are very specific but being able the deck can usually have a level 6 digimon on turn 2 really easily.

Deck Breakdown

Type Breakdown

Digimon 36
Option 7
Tamer 7

Level Breakdown

Level 3 10
Level 4 10
Level 5 9
Level 6 5
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Fallen Angel 9
23.7% of trait cards
Holy Beast 8
21.1% of trait cards
Angel 5
13.2% of trait cards
Dinosaur 4
10.5% of trait cards
Mammal 4
10.5% of trait cards
Archangel 4
10.5% of trait cards
Demon Lord 1
2.6% of trait cards
Seven Great Demon Lords 1
2.6% of trait cards
Unanalyzable 1
2.6% of trait cards
X Program 1
2.6% of trait cards
Blocks
Block 00 3
5.4% of block cards
Block 01 21
37.5% of block cards
Block 02 23
41.1% of block cards
Block 03 9
16.1% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 3 cards
3
6.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 2 cards
2
4.0% of cards
5 Memory 12 cards
12
24.0% of cards
6 Memory 3 cards
3
6.0% of cards
7 Memory 7 cards
7
14.0% of cards
8 Memory 3 cards
3
6.0% of cards
12 Memory 2 cards
2
4.0% of cards
13 Memory 3 cards
3
6.0% of cards
14 Memory 1 card
2.0% of cards
15 Memory 1 card
2.0% of cards
20 Memory 1 card
2.0% of cards

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