Deck Breakdown
Type Breakdown
Digimon
37
Option
6
Tamer
7
Level Breakdown
Level 3
6
Level 4
8
Level 5
15
Level 6
6
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Fallen Angel
11
26.8% of trait cards
Archangel
8
19.5% of trait cards
Mammal
6
14.6% of trait cards
Angel
6
14.6% of trait cards
X Antibody
2
4.9% of trait cards
Dark Animal
2
4.9% of trait cards
Holy Beast
2
4.9% of trait cards
Unknown
2
4.9% of trait cards
X Antibody}}
2
4.9% of trait cards
Blocks
Block 00
2
3.8% of block cards
Block 01
36
69.2% of block cards
Block 02
14
26.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
1 Memory
2 cards
2
4.0% of cards
3 Memory
9 cards
9
18.0% of cards
4 Memory
2 cards
2
4.0% of cards
5 Memory
10 cards
10
20.0% of cards
6 Memory
9 cards
9
18.0% of cards
7 Memory
6 cards
6
12.0% of cards
8 Memory
4 cards
4
8.0% of cards
12 Memory
2 cards
2
4.0% of cards
13 Memory
4 cards
4
8.0% of cards
15 Memory
2 cards
2
4.0% of cards
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Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
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in your opening hand
MacacoFC
Hey! looking to run this deck also! and question for you! love the build but i ahve seen a lot of low amounts of lvl 3's for these decks. Do you know why?
Hi UkTeaParty, I used low amounts of lvl 3 because most part of the game you play digimons lvl 4 and 5 with effects, or play directly the lvl 4 or 5 from the hand and don't use so much the lvl 3
I hope this answer your question
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