MARSMON BACK BABY

TisBeMe TisBeMe 2,025 views Feb 03, 2024
Red BT-11: Booster Dimensional Phase Budget
Playtest Purchase
Deck Primer

Made this deck after I saw the new duramon, and realised that marsmon might be able to come back as a stand alone deck now thanks to the new duramon, giving the deck new OTK potential. the idea is essentially to have enough memory is shove a duramon under the grap leomon, and then digivolve into marsmon to blitz and then to raid into a unsuspended digimon. then with the raid, you will trash two cards from their security, gain some memory with either, your bt15 biyomon and birdramon inheritables

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Made this deck after I saw the new duramon, and realised that marsmon might be able to come back as a stand alone deck now thanks to the new duramon, giving the deck new OTK potential. the idea is essentially to have enough memory is shove a duramon under the grap leomon, and then digivolve into marsmon to blitz and then to raid into a unsuspended digimon. then with the raid, you will trash two cards from their security, gain some memory with either, your bt15 biyomon and birdramon inheritables or your bt14 Tais, and then to gain memory with marsmon effect when he switches attack targets. then you can attack for two checks with marsmon. if you are lucky enough to have 4 memory to shove two duramons under grap, that is essentially an OTK with trashing 3, checking 3 when he unsuspends, and then Omni blitz for game.

this deck isnt that great in my opinion, there are probably a lot of other cards that can be utalized. like if you want a memory setter, you can remove two yoleis and add two sec +1 tai kamiyas, in order to further confirm the OTK potential, the yolei was mainly there for you to gain more memory at the start of your turns.

but this was my inspiration for a marsmon otk deck. Hope yall enjoy or make your own renditions.

Side Deck (2 cards)

Deck Breakdown

Type Breakdown

Digimon 36
Option 6
Tamer 8

Level Breakdown

Level 3 12
Level 4 10
Level 5 8
Level 6 4
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Bird 8
17.4% of trait cards
Beast 6
13.0% of trait cards
Giant Bird 4
8.7% of trait cards
Dinosaur 4
8.7% of trait cards
Weapon 4
8.7% of trait cards
Legend-Arms 4
8.7% of trait cards
Beastkin 4
8.7% of trait cards
Shaman 4
8.7% of trait cards
Olympos XII 4
8.7% of trait cards
Holy Warrior 2
4.3% of trait cards
Royal Knight 2
4.3% of trait cards
Blocks
Block 00 2
3.6% of block cards
Block 01 10
17.9% of block cards
Block 02 24
42.9% of block cards
Block 03 18
32.1% of block cards
Block 04 2
3.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 4 cards
4
8.0% of cards
3 Memory 22 cards
22
44.0% of cards
5 Memory 10 cards
10
20.0% of cards
7 Memory 8 cards
8
16.0% of cards
12 Memory 4 cards
4
8.0% of cards
15 Memory 2 cards
4.0% of cards

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