LordKnightmon EX6

acoman0 acoman0 1,922 views Aug 06, 2024
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Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • T.K. Takaishi (BT14-084) is restricted to 1 copy, but this deck contains 4.
Deck Primer

Guide:

We must rush to lordknightmon as soon as possible, the deck has a lot of searchers, even in our security. Once we have our lordknightmon in the field we mostly preffer to play Knightmon by Lords effect, in that way we open the possibilities of having a blast evolution to interrupt our opponents turn, we can also wipe board by playing Valkyrimon or we can go trough rookies.

By swarming our board we are going to reach an insane DP amount over our lordknightmon making it a good boy to attack opponent

...

Guide:

We must rush to lordknightmon as soon as possible, the deck has a lot of searchers, even in our security. Once we have our lordknightmon in the field we mostly preffer to play Knightmon by Lords effect, in that way we open the possibilities of having a blast evolution to interrupt our opponents turn, we can also wipe board by playing Valkyrimon or we can go trough rookies.

By swarming our board we are going to reach an insane DP amount over our lordknightmon making it a good boy to attack opponent digimons or security and even with Knightmon Promo we can go crazy wiht DP reduction.

Interesting combos.

-If we have Knightmon-P in our evolution cards we can play bushiagumon with lordknightmon effect and inmediately attack, in that way we can trigger Knightmon inheritable effect to play another rookie, even bushiagumon making it 3 attacks in a row (Thats why we are playing 4)

-We can attack with lordknightmon in order to play a knightmon (any of them) to wipe the board, even if we do not reach the ammount of dp needed we are always gonna have access to our ACEs to adjust the DP reduction effect. For example we can also hard play cherubimon ace from our hand after the attack making it 4 bodies in the field,which means -16k plus the DP that we reducted before.




This deck has been made with the intention of rushing, it could lack consistency when trying to control because to do it we need to set up our board first, which in some cases could be difficult, I highly recommend to do NOT try to go way too defensive with this build.

Deck Breakdown

Type Breakdown

Digimon 39
Option 5
Tamer 6

Level Breakdown

Level 3 12
Level 4 10
Level 5 8
Level 6 9

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Warrior 13
28.9% of trait cards
Holy Warrior 8
17.8% of trait cards
Reptile 4
8.9% of trait cards
Mammal 4
8.9% of trait cards
Dinosaur 4
8.9% of trait cards
Royal Knight 4
8.9% of trait cards
Angel 2
4.4% of trait cards
Archangel 2
4.4% of trait cards
Cherub 2
4.4% of trait cards
Three Great Angels 2
4.4% of trait cards
Blocks
Block 00 26
39.4% of block cards
Block 01 8
12.1% of block cards
Block 02 8
12.1% of block cards
Block 03 24
36.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 3 cards
3
6.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 2 cards
4.0% of cards
7 Memory 17 cards
17
34.0% of cards
13 Memory 4 cards
4
8.0% of cards

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