Egg Deck (4 cards)
Deck Breakdown
Type Breakdown
Digimon
36
Option
9
Tamer
5
Level Breakdown
Level 3
12
Level 4
10
Level 5
8
Level 6
6
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
LIBERATOR
45
47.4% of trait cards
Bird Dragon
30
31.6% of trait cards
Vortex Warriors
14
14.7% of trait cards
Magic Knight
6
6.3% of trait cards
Blocks
Block 01
3
5.2% of block cards
Block 02
5
8.6% of block cards
Block 04
50
86.2% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
2 cards
4.0% of cards
3 Memory
22 cards
22
44.0% of cards
4 Memory
10 cards
10
20.0% of cards
5 Memory
2 cards
4.0% of cards
7 Memory
8 cards
8
16.0% of cards
8 Memory
2 cards
4.0% of cards
11 Memory
2 cards
4.0% of cards
12 Memory
2 cards
4.0% of cards
Other Green Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
DapDapImperialplayer
I play Zephagamon myself and I do see some changes you can make.
Rookie count is good. If you have a playset of BT14 Palmon, I'd put that in to replace promo Pteramon. Good start of main, good inheritable. Your whole deck is focused on suspending stuff.
Personally, I only run 9 champions. 3 Promo, 3 EX, and 3 Starter deck. I'd reccomend playing 3 starter deck Galemon. Starter Galemon has a decent security effect that can let you play a tamer or rookie for free You're already getting the +2K off the inheritable and most importantly, it has Vortex. Combo that with Starter Deck Shoto and you can swing for game.
I'd reccomend possibly dropping your Ultimate count down to 7 with EX Grandgale being your 4 of. If you have it, run 2-3 copies of EX8 Metaltyranomon. Dedigivolve is veyr powerful in a deck like this. Even if you have to suspend him to get that effect, Starter Zephagamon will unsuspend when you digivolve into him. As for Starter Grandgale, I don't think he's that great and wouldn't run more than 1 copy of him. You only really have 1 viable target for his effect being searcher Ptearamon. His biggest use is the inheritable and that's really it.
Mega count is fine. If you can squeeze in one more of Starter Zephagamon that's good. If you have him, replace EX Zephagamon with 2 copies of Medievalgallantmon.
Level 7s. Yes, there is a level 7 that is very good for the deck. Try and get in two copies of Imperialdramon Paladin Mode. Absolutely destroys a lot of decks.
Options. Try and cut back to 7. My option count is 2 Green Mem, 3 Training, 2 Scramble. Personally, I don't think Vortex and Liberator are needed. Scramble covers both of those cards really. Since the deck uses vortex, anything you bring back off a scramble will likely be able to attack the turn you bring it back.
Tamers. Bump it up to 6. You only need 2 of mem setter and 4 of mem gainer. This is what I've experimented with the most and found that those are the only tamers you need.
The egg is fine. Though you can run 1 copy of the other fluffymon if you'd like.
You must be logged in to comment.