Justimon Security Control

Zonarian Zonarian 2,537 views Jun 25, 2022 Updated Jul 16, 2023
Black BT-11: Booster Dimensional Phase Budget
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Gravity Crush (BT1-090) is restricted to 1 copy, but this deck contains 2.
Deck Primer

Justimon Security Control! It's a whole bunch of nonsense, but its fun to bring to casual events. I got the list from somewhere online, but don't recall where. 

 

Basically, you're playing a waiting game. Developing tamers and using Guilmon for chip damage and draw power. Once you have 2 or 3 Justimon modes in hand, then you can use Justice Kick to drop it for a vast discount for each tamer you have in play. Once you've done that, and he stick a turn, then you pop off. Swap between Blitz

...

Justimon Security Control! It's a whole bunch of nonsense, but its fun to bring to casual events. I got the list from somewhere online, but don't recall where. 

 

Basically, you're playing a waiting game. Developing tamers and using Guilmon for chip damage and draw power. Once you have 2 or 3 Justimon modes in hand, then you can use Justice Kick to drop it for a vast discount for each tamer you have in play. Once you've done that, and he stick a turn, then you pop off. Swap between Blitz Arm and Accel Arm for more damage, if you need a delete something small swtich into Critical Arm. Hopefully you have a way to gain another memory because typically after one or two swings you're in a position to win the game! Thats where Gravity crush comes in. Pop it for 0, gain the two, evo into Blitz Arm one last time and BOOM. Game. 

 

In the mean time, use every other option in the deck to ruin your opponents day. 

Deck Breakdown

Type Breakdown

Digimon 14
Option 22
Tamer 14

Level Breakdown

Level 3 4
Level 6 10

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Cyborg 10
71.4% of trait cards
Reptile 4
28.6% of trait cards
Blocks
Block 00 13
21.3% of block cards
Block 01 25
41.0% of block cards
Block 02 19
31.1% of block cards
Block 03 4
6.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 2 cards
2
4.0% of cards
2 Memory 8 cards
8
16.0% of cards
3 Memory 11 cards
11
22.0% of cards
4 Memory 3 cards
3
6.0% of cards
8 Memory 12 cards
12
24.0% of cards
11 Memory 3 cards
3
6.0% of cards
12 Memory 11 cards
11
22.0% of cards

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