Journey to the West (Red Eggs)

ShiloTheDog ShiloTheDog 2,001 views May 20, 2025 Updated May 26, 2025
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Deck Primer

Got some Ex6 boxes for 7Demonlord Alts and decided to build this cause it's fun.

Updated 5/26/2025 - See Bottom

Use the level 3s to farm cheap hits and effects - mucho for draw, ukko for search, luna for memory. The single Psyche is for my local meta (might run 2).

You can then drop in the level 5s for 5 with xros for their Sec-1 and effects. The lv6 Aces act as a deterrent for swinging and the Venusmons are great for stopping "when digivolving effects"

I have terrible luck getting the lv7 in hand but

...

Got some Ex6 boxes for 7Demonlord Alts and decided to build this cause it's fun.

Updated 5/26/2025 - See Bottom

Use the level 3s to farm cheap hits and effects - mucho for draw, ukko for search, luna for memory. The single Psyche is for my local meta (might run 2).

You can then drop in the level 5s for 5 with xros for their Sec-1 and effects. The lv6 Aces act as a deterrent for swinging and the Venusmons are great for stopping "when digivolving effects"

I have terrible luck getting the lv7 in hand but its not necessarily needed to win. Xrosing it in is best but you can evo on a lv6 if you really need to. Give the Sec-1s to the opponent to stall more or to itself to do big hits.

Pause Plugin and Crimson Blaze are for my local meta (Probably gonna run 2 blazes). Heavens Judgement is more or less a security bomb.

T.K.s are for memory setting and searching.

 

Very fun to play especially if youre a fan of the Journey to the West and/or Monkey King.

 

Updates -

Cut Mem Boost (missing too much), PausePlugin (venus covers), Old Sago (needed a slot), serphiAce (recovery was nice but never bounces), Heavens Judgement (trying Ruin Mode)

Missi egg - Gets a draw on delete and Luna still works on it

OphaniAce - Great for stalling, sometimes dont get enough sec-1s out to stop everything so you to basicially take no damage from a hit.

ShadowSeraphiAce - Blocker and Devolve as well as Dp Deletion

SaberLeoAce - Suspend to help Stall and -8k (also Green)

Bancho - can reduce late game and can give Sec-1 All Turns (kinda sad you cant hit yourself with the sec-1 but eh)

UltChaos - Fun and since theres a lot of level 6s it kinda works (thinking not really worth it and just ruin mode is better) also getting 2 overflows kinda hurts and they can just kinda delete it for free with an option

RuinMode - at my locals one dude always says to run a ruin mode cause just cause its fun and im thinking he's right

- Final Notes: The addition of ultchaos didnt really add anything to the deck and the extra level 6s has made it less of a journy to the west deck and more of a big dudes zoo deck. im gonna play around with more to see if something like 2 green lv 6s work as an alt wincon thing cause it's fun to DNA to bottom deck their board and do 4 checks. And even without DNA its a 7 cost revoval that gives protection using partition so its not super bad.

Deck Breakdown

Type Breakdown

Digimon 46
Option 2
Tamer 2

Level Breakdown

Level 3 11
Level 5 17
Level 6 12
Level 7 6

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Beastkin 6
10.0% of trait cards
Ancient Fairy 4
6.7% of trait cards
Puppet 4
6.7% of trait cards
Wizard 4
6.7% of trait cards
Monk 4
6.7% of trait cards
Tathāgata 4
6.7% of trait cards
Mammal 3
5.0% of trait cards
Night Claw 3
5.0% of trait cards
Avian 3
5.0% of trait cards
Ancient Animal 3
5.0% of trait cards
NSp 3
5.0% of trait cards
Shaman 3
5.0% of trait cards
Olympos XII 3
5.0% of trait cards
Throne 2
3.3% of trait cards
Three Great Angels 2
3.3% of trait cards
Seraph 2
3.3% of trait cards
Reptile 1
1.7% of trait cards
Holy Dragon 1
1.7% of trait cards
Four Great Dragons 1
1.7% of trait cards
Four Sovereigns 1
1.7% of trait cards
Boss 1
1.7% of trait cards
Light Dragon 1
1.7% of trait cards
Unique 1
1.7% of trait cards
Blocks
Block 00 2
3.6% of block cards
Block 01 4
7.3% of block cards
Block 02 9
16.4% of block cards
Block 03 35
63.6% of block cards
Block 04 5
9.1% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 11 cards
11
22.0% of cards
4 Memory 2 cards
4.0% of cards
6 Memory 2 cards
4.0% of cards
7 Memory 25 cards
25
50.0% of cards
12 Memory 1 card
2.0% of cards
13 Memory 3 cards
6.0% of cards
14 Memory 1 card
2.0% of cards
15 Memory 4 cards
4
8.0% of cards
16 Memory 1 card
2.0% of cards

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