Intermediate Xros Deck (Red)

GhostTurt GhostTurt 1,534 views Feb 04, 2024 Updated Feb 24, 2024
Red BT-11: Booster Dimensional Phase Budget
Playtest Purchase
Deck Primer

Xros Heart

Note: Deck Ratio can be vastly different depending what other cards you use. This can techincally be called a toolbox deck to an extent where you have many different 1 of copy cards for many different scenarios.

Win Con: Hyper Aggro, set up your Xros Heart tamers and chip away with your rookies. Using the Save/Material Save Mechanic to tuck your digimon under your tamers to be used later as Digixros materials for your other digimon. Then, play your higher level digimon and reduce their

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Xros Heart

Note: Deck Ratio can be vastly different depending what other cards you use. This can techincally be called a toolbox deck to an extent where you have many different 1 of copy cards for many different scenarios.

Win Con: Hyper Aggro, set up your Xros Heart tamers and chip away with your rookies. Using the Save/Material Save Mechanic to tuck your digimon under your tamers to be used later as Digixros materials for your other digimon. Then, play your higher level digimon and reduce their play cost via digixros materials.

Key Things:

Save/Material Save: Almost All your digimon have save or material save in their text. On deletion Save lets you place that deleted digimon and place it under any 1 of your tamers. Material Save X is found your cards that have digixros requirements (mostly your higher level digimon) that allows you to save an X amount of materials under that card that was used to digixros (you get to pick any, your choice) and place all X amount back under 1 tamer you control.

DigiXros -X: When you would play a digimon with DigiXros requirements, you may place card under the digimon you are playing from either your hand, battle area and by tamer effects. For each material DigiXros Material placed underneath, reduce the play cost by -X.

Note that you have to place the cards in order read from left to right to from top to bottom.

BT10 Shoutmon: Lets all your Shoutmon forms gain rush when you digixros, letting you go on the offensive.

Note that when you play a digimon for it's play cost (or by an effect), it gets "summoning sickness" and can't attack the turn it was played unless it has the keyword "Rush" where it may attack the turn it was played.

BT10 Taiki Kudo & BT11 Taiki, Kiriha, & Nene: Lets you Digixros with cards that are under your tamers that were saved underneath.

Boss Monster: Shoutmon X7 - Usually played during mid-late game. Play the card even if you don't have all the DigiXros materials if you think deleting something can save you the game.

Side Deck (9 cards)

Deck Breakdown

Type Breakdown

Digimon 38
Tamer 12

Level Breakdown

Level 3 13
Level 4 13
Level 5 4
Level 6 7
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Xros Heart 48
44.9% of trait cards
Composite 10
9.3% of trait cards
Blue Flare 10
9.3% of trait cards
General 7
6.5% of trait cards
Mini Dragon 5
4.7% of trait cards
Major 4
3.7% of trait cards
Avian 4
3.7% of trait cards
Twilight 4
3.7% of trait cards
Machine 4
3.7% of trait cards
Beast 4
3.7% of trait cards
Dragonkin 3
2.8% of trait cards
Cyborg 2
1.9% of trait cards
Enhancement 1
0.9% of trait cards
Shaman 1
0.9% of trait cards
Blocks
Block 02 50
92.6% of block cards
Block 03 4
7.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 13 cards
13
26.0% of cards
4 Memory 19 cards
19
38.0% of cards
5 Memory 2 cards
4.0% of cards
7 Memory 3 cards
3
6.0% of cards
8 Memory 3 cards
3
6.0% of cards
9 Memory 1 card
2.0% of cards
10 Memory 1 card
2.0% of cards
11 Memory 3 cards
3
6.0% of cards
13 Memory 1 card
2.0% of cards
14 Memory 3 cards
3
6.0% of cards
15 Memory 1 card
2.0% of cards

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