Beginner-Intermediate Red Deck 2

GhostTurt GhostTurt 1,676 views Jan 26, 2024 Updated May 11, 2024
Red ST-12: Starter Deck Jesmon Expensive
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Deck Primer

Jesmon GX

Note: Easy deck to pick up and learn, hard to deal with the ratios of the deck and depending on how you build it, can be higher risk for higher reward, aka faster otk potential.

Win Con: All or Nothing. OTK and win or fail and lose. Keep your stack in the breeding area until the digimon stack is lvl 5 and you have found mostly all your pieces, mainly the different sistermon cards, Jesmon and Jesmon GX. Once you have assembled all your pieces, bring out your lvl 5 digimon from raising, (sometimes

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Jesmon GX

Note: Easy deck to pick up and learn, hard to deal with the ratios of the deck and depending on how you build it, can be higher risk for higher reward, aka faster otk potential.

Win Con: All or Nothing. OTK and win or fail and lose. Keep your stack in the breeding area until the digimon stack is lvl 5 and you have found mostly all your pieces, mainly the different sistermon cards, Jesmon and Jesmon GX. Once you have assembled all your pieces, bring out your lvl 5 digimon from raising, (sometimes lvl 4 if you have plenty of memory to work with) and evolve into Jesmon and preferably into Jesmon GX afterwards. 

Key Things:

Sistermon Cards: These cards gives you utility that support Jesmon (or Huckmon) while they are on the field with these digimon. They are also used to cycle/search through your deck to find the neccessary pieces.

Blitz: Allows the digimon to attack (still follow normal attacking conditions) even if the memory is past 0 and over to your opponent's side. This allows you to digivolve into ST Jesmon or Jesmon GX and still attack with either removing an opponent's digimon or removing multiple of your opponent's security. Note that blitz occurs if the memory is past 0 so if you digivolve your digimon and it's still at your side, then you have the memory move to the other side with a different card, blitz won't activate.

Multiple effects activating: When multiple when attacking effects trigger, you may choose which effect resolves first. If however an effect plays a digimon (ex: ST12 SaviorHuckmon), and that digimon has an on play effect (any sistermon), that on play effect must happen first before it resumes with the other previous pending effects. 

Boss Monster: Jesmon & Jesmon GX - The Digimon that will start the OTK. Swing this digimon into a security (or into a digimon if you are able possible, prefably with piercing) and do multiple checks, activate all your effects to swarm the field with Sistermon that will support Jesmon in order to survive the next turn and finish the game afterwards.

(Editor's Note: This might be the most scuffed deck profile/tutorial)

Side Deck (10 cards)

Deck Breakdown

Type Breakdown

Digimon 44
Option 6

Level Breakdown

Level 3 14
Level 4 14
Level 5 7
Level 6 7
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Royal Knight 13
20.3% of trait cards
Mini Dragon 10
15.6% of trait cards
Puppet 10
15.6% of trait cards
Holy Warrior 9
14.1% of trait cards
Dinosaur 8
12.5% of trait cards
Dragonkin 7
10.9% of trait cards
X Antibody 7
10.9% of trait cards
Blocks
Block 01 20
40.0% of block cards
Block 02 30
60.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 4 cards
4
8.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 8 cards
8
16.0% of cards
6 Memory 2 cards
2
4.0% of cards
7 Memory 7 cards
7
14.0% of cards
12 Memory 5 cards
5
10.0% of cards
13 Memory 2 cards
2
4.0% of cards
15 Memory 2 cards
2
4.0% of cards

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