Imperialdramon B/G

CptAmaral CptAmaral 1,447 views Aug 01, 2025 Updated Apr 23, 2026
Blue Expensive
Playtest Purchase
Deck Primer

Finally a finished build of the Imperial B/G Deck.

Ideal starting hand:
2x: Veemon or Wormmon 
1x: Davis Motomiya & Ken Ichijoji or Davis Motomiya 
2x: ExVeemon and Stingmon 


Gameplan:
First we need to build our pressure with both tamers, Davis Motomiya & Ken Ichijoji and Davis Motomiya after that we can start building our tower and aim towards an otk.
Ideally our board will look like this:

Breeding:  Veemon 

Battle Area: Davis Motomiya & Davis Motomiya & Ken Ichijoji 

Hand:
1x: Veemon or Wormmon
1x:

...

Finally a finished build of the Imperial B/G Deck.

Ideal starting hand:
2x: Veemon or Wormmon 
1x: Davis Motomiya & Ken Ichijoji or Davis Motomiya 
2x: ExVeemon and Stingmon 


Gameplan:
First we need to build our pressure with both tamers, Davis Motomiya & Ken Ichijoji and Davis Motomiya after that we can start building our tower and aim towards an otk.
Ideally our board will look like this:

Breeding:  Veemon 

Battle Area: Davis Motomiya & Davis Motomiya & Ken Ichijoji 

Hand:
1x: Veemon or Wormmon
1x: ExVeemon
1x: Stingmon 
1x: Paildramon or Paildramon 
1x: Imperialdramon Dragon Mode 
(Fighter Mode would also be needed for this to work as an otk but with this we can already do some shenanigans)

Now lets say that we have all the pieces and the draws help us get the other pieces we need:
1x: Imperialdramon: Fighter Mode 
1x: Imperialdramon Dragon Mode 
1x: Paildramon 
1x: Paildramon 

So for the combo to work we would raise the Veemon from breeding. With the Davis Motomiya & Ken Ichijoji effect play a Veemon or a Wormmon and search for missing pieces.

After that digivolve on top of Veemon  for 1 memory and on top of the other rookie for 2 memory setting our memory to 0.

With this we can joggress into Paildramon gaining 3 memory 2 from the ExVeemon and Stingmon and 1 by suspending our Davis Motomiya & Ken Ichijoji .

Now we can swing at security triggering our when attacking ability that lets us digivolve into Imperialdramon Dragon Mode for 2. setting our memory to 1 and playing out our two lvl4.

With this we do 1 check draw 2 cards with the swing.

Now we can digivolve into Imperialdramon: Fighter Mode for 1 setting our memory to 0, unsuspend and swing for 2 additional checks, and drawing another card in the process.

Secs remaining: 2
Current memory: 0

With two other lvl4 in the field we can joggress again into Paildramon and gain 2 memory, with another swing we can digivolve by 2 again into Imperialdramon Dragon Mode and repeat the process.

On the last one I would recommend joggressing into Paildramon that could get you two checks pretty quickly to finish off.

This would be the ideal scenario although we can do some pretty crazy stuff with few pieces in hand. The real problem right now against this deck (at least in my experience) is Medusamon, I am still trying to figure out a way to counter it. One of the iterations of the deck had Ice Wall! but that doesnt work against progress...

Deck Breakdown

Type Breakdown

Digimon 39
Option 5
Tamer 6

Level Breakdown

Level 3 13
Level 4 11
Level 5 8
Level 6 6
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mini Dragon 8
17.4% of trait cards
Dragonkin 8
17.4% of trait cards
Hero 7
15.2% of trait cards
Larva 5
10.9% of trait cards
Insectoid 5
10.9% of trait cards
Mythical Dragon 4
8.7% of trait cards
Ancient Dragon 3
6.5% of trait cards
Ancient Dragonkin 3
6.5% of trait cards
Beast 2
4.3% of trait cards
Ancient Holy Warrior 1
2.2% of trait cards
Blocks
Block 00 3
5.7% of block cards
Block 01 5
9.4% of block cards
Block 02 18
34.0% of block cards
Block 03 16
30.2% of block cards
Block 04 2
3.8% of block cards
Block 05 9
17.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 1 card
2.0% of cards
2 Memory 2 cards
4.0% of cards
3 Memory 15 cards
15
30.0% of cards
4 Memory 15 cards
15
30.0% of cards
6 Memory 2 cards
4.0% of cards
8 Memory 8 cards
8
16.0% of cards
9 Memory 1 card
2.0% of cards
13 Memory 6 cards
6
12.0% of cards

Comments

No comments yet…

You must be logged in to comment.