Imperialdramon
Ban List Violation
This deck does not conform to the current ban list:
- Stingmon (ST9-09) is restricted to 1 copy, but this deck contains 4.
- Hammer Spark (ST2-13) is restricted to 1 copy, but this deck contains 2.
Egg Deck (4 cards)
Deck Breakdown
Type Breakdown
Digimon
39
Option
5
Tamer
6
Level Breakdown
Level 3
12
Level 4
11
Level 5
8
Level 6
6
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Insectoid
6
14.6% of trait cards
Dragonkin
6
14.6% of trait cards
Mythical Dragon
5
12.2% of trait cards
Beast
4
9.8% of trait cards
Mini Dragon
4
9.8% of trait cards
Larva
4
9.8% of trait cards
Ancient Dragon
4
9.8% of trait cards
Mutant
2
4.9% of trait cards
Ancient Dragonkin
2
4.9% of trait cards
Holy Warrior
2
4.9% of trait cards
Royal Knight
2
4.9% of trait cards
Blocks
Block 00
6
10.7% of block cards
Block 01
23
41.1% of block cards
Block 02
27
48.2% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
3 cards
3
6.0% of cards
1 Memory
1 card
2.0% of cards
3 Memory
13 cards
13
26.0% of cards
4 Memory
13 cards
13
26.0% of cards
5 Memory
4 cards
4
8.0% of cards
8 Memory
8 cards
8
16.0% of cards
12 Memory
2 cards
2
4.0% of cards
13 Memory
4 cards
4
8.0% of cards
14 Memory
2 cards
2
4.0% of cards
Other Blue Decks
Blue
$162.61
Blue Green Imperialdramon by Eeryshadow
Eagle's Nest S9W3.5 AD01 Locals
13th Place
(13 players)
1 week ago
piloted by
Eeryshadow
Blue
$166.04
Blue Green Imperialdramon by Ehow22
Eagle's Nest S9W3.5 AD01 Locals
6th Place
(13 players)
1 week ago
piloted by
Ehow22
Blue
$136.01
Blue Green Imperialdramon by Taurusfire211
Eagle's Nest S9W3.5 AD01 Locals
2nd Place
(13 players)
1 week ago
piloted by
Taurusfire211
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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in your opening hand
Billboteabagins
A few tips:
1. The only tamers you need are BT-3 Davis and the 2 color one. They provide the most advantage for a cheep cost.
2. Labramon is mostly unnecessary because of BT-12 stingmon and exveemon. The only other level 3s I would recommend is the jamming veemon from BT-3. The BT-12 3s are both 4 ofs, however.
3. HPD and HSpark are also unnecessary because of the aforementioned 4s from BT-12. These should be replaced for more Mega Deaths.
4. BT-12 demivee is much better for consistency, as having a green is mutch more easy to set up.
5. You should max out on the 4s included in this list. They are the most integral part of the strategy, and hard playing them is fine because of the inherits of the BT-12 3s.
6. This is more of personal preference, and I haven't tested this variant yet, but instead of including the BT-12 Fighter and Dragon modes, swap them out to max out on the 5s included in the list. This is to enable a toolbox playstyle. Each one has a very strong removal effect, and the Structure Imperialdramon helps to make more DNAs when one is used it's effect. Furthermore, you can remove Examon to include copies of Vee Laser, an option that allows you to play Exvee for free.
I hope this helps, and good luck with the deck!
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