Mar 03, 2026 3:56 AM
Added Tagiru Akashi x1, Added Takuya Kanbara x1, Removed Hiro Amanokawa x3, Added Taiki Kudo x1, Added Guilmon x1, Removed Digital Gate Open x4, Removed MedievalGallantmon x3, Added Shoutmon (King Version) x2, Added Gravity Crush x1, Added Shoutmon x3
Added:
- Shoutmon (King Version) (BT21-016) x2
- Gravity Crush (BT1-090) x1
- Shoutmon (BT19-008) x3
Removed:
- Hiro Amanokawa (BT21-080) x3
- Digital Gate Open (P-206) x4
- MedievalGallantmon (EX8-074) x3
Changed:
- Tagiru Akashi (BT21-088) : -1 +1 (2 → 3)
- Takuya Kanbara (BT21-082) : -1 +1 (2 → 3)
- Taiki Kudo (BT21-083) : -1 +1 (2 → 3)
- Guilmon (BT21-064) : -1 +1 (3 → 4)
Deck List
Digimon
(34)
4
Guilmon
BT21-064
4
Gumdramon
BT21-063
3
Shoutmon
BT19-008
3
Veemon
BT21-032
4
Agunimon
BT21-013
4
Arresterdramon
BT21-066
2
DoGatchmon
BT21-018
2
Shoutmon (King Version)
BT21-016
4
Arresterdramon: Superior Mode
BT21-072
4
OmniShoutmon
BT21-021
Card Types
Levels
Colors
Play Cost
Traits
Blocks
Other Red Decks
Comments
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
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Sheru Muko
Honestly I wanted to run the nee Paildramon and Imperialdramon but it was too high of an investment both jn terms of the Imperialdramon being a secret rare as well as the line itself requiring both cards when the deck is not able to reliably do so. It ended up being more effective to remove the top end of the deck entirely and focus on the rush down of the deck. I did add in a fee tech cards to make the deck much more aggressive and deal more damage but the key game plan is to rush your opponent down quickly with your level 3s and 4s and go into your 5s for adding more damage and extending your plays. The deck is very aggressive and low to the ground as a result of this.
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