Gaiomon OTK BT-15

roukuh roukuh 1,331 views Aug 04, 2023 Updated May 16, 2024
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Deck Primer

An updated version of my Gaiomon deck that focuses on building a big stack and potentially OTKing.

Level 3s:

Agumon (BT12-059) and Agumon (X Antibody) (BT9-008) for searching for your pieces and Agumon (BT14-007) for the +2000 DP inherited for your raising stack, but can evo up for "free".

Level 4s:

Greymon (X Antibody) (BT9-012) and Greymon (X Antibody) (BT11-064) for protection and standard draw power. We run the starter deck Greymon (ST1-07) for the Security Attack +1 and Greymon (BT12-062) for playing

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An updated version of my Gaiomon deck that focuses on building a big stack and potentially OTKing.

Level 3s:

Agumon (BT12-059) and Agumon (X Antibody) (BT9-008) for searching for your pieces and Agumon (BT14-007) for the +2000 DP inherited for your raising stack, but can evo up for "free".

Level 4s:

Greymon (X Antibody) (BT9-012) and Greymon (X Antibody) (BT11-064) for protection and standard draw power. We run the starter deck Greymon (ST1-07) for the Security Attack +1 and Greymon (BT12-062) for playing out Tai for free since we run a few.

Level 5s:

Updated: I use the new starter deck MetalGreymon (ST15-11) for the Security Attack +1 inheritable and also include MetalGreymon (BT12-068) for Piercing. Two of each to go either against blockers or more checks. We run the MetalGreymon (X Antibody) (BT9-015) for the extra +3000DP and Security Attack  +1. 

Level 6s/7s:

No Greymon toolbox- just straight up Gaiomon (BT9-068) and Gaiomon (EX4-048). EX4 Gaiomon to trash a security and then end of turn digivolve into the other Gaiomon with to swing big. Standard Blitz Omnimon (BT5-086) to swing for game.

Options:

Red Memory Boost! (P-035) for search power and memory. X Antibody (BT9-109) to be able to digivolve up to when attacking if needed. 

Tamers:

Yuuya Kuga (BT11-093) to prevent option card effects on your stack when you digivolve. We run Tai Kamiya (BT12-095) as he's a target for our searchers and to give +1000DP and Blocker. Also to gain 1 memory as well (combo will be explained later). Also standard Cool Boy (BT9-092) because we run a bunch of X-Antibody digimon.

 

 

Combos:

Standard stuff- you'd want to use your searchers to make sure you get your pieces to digivolve up in raising. Can get some chip damage with rookies if possible.

The stack you want to have in raising before you promote up is:

BT14 Agu > (optional) Agu X > Sec Atk +1 Greymon > either Greymon X > MetalGreymon

The Tamers you want in the Battle Area are at least 1 Yuuya and 1 Cool Boy/BT12 Tai. Yuuya as a memory setter and not being affected by Options and Cool Boy/Tai to gain memory when digivolving. 

Once you have your stack and it is now your turn with at least 3 memory with Yuuya:

Move MetalGreymon from raising to battle area.
Digivolve up to MetalGreymon X for 0, keeping you at 3 memory. You may suspend Yuuya at this point.
Digivolve into EX4 Gaiomon for 4, moving it over to your opponents side at 1. Either delete the 13 cost digimon or (ideally) you'd want to be able to trash a security.
Since it's now at 1 at your opponents side: Trigger End of Turn effect and digivolve up to BT9 Gaiomon for free. Suspend Cool Boy/BT12 Tai (and Yuuya if you haven't already) to gain 1 memory and put it back to your turn at 0. 
Swing at opponents security. Check for 5 security with the ideal stack, and trashing 1.

Total ideal DP would be: 13000DP + 8000 DP (+2000 from Promo Agu, +3000 from MetalGrey X, +2000 from Yuuya, +1000 from Tai) = 21000 DP

Finish with Blitz Omni.

Unga Bunga OTK tactics. No think, only attack.

Deck Breakdown

Type Breakdown

Digimon 38
Option 5
Tamer 7

Level Breakdown

Level 3 12
Level 4 10
Level 5 8
Level 6 6
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
X Antibody 20
33.3% of trait cards
Dinosaur 14
23.3% of trait cards
Reptile 8
13.3% of trait cards
Cyborg 8
13.3% of trait cards
Dragonkin 6
10.0% of trait cards
Holy Warrior 2
3.3% of trait cards
Royal Knight 2
3.3% of trait cards
Blocks
Block 00 6
8.1% of block cards
Block 01 25
33.8% of block cards
Block 02 28
37.8% of block cards
Block 03 15
20.3% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 2 cards
4.0% of cards
2 Memory 2 cards
4.0% of cards
3 Memory 17 cards
17
34.0% of cards
4 Memory 3 cards
3
6.0% of cards
5 Memory 10 cards
10
20.0% of cards
7 Memory 2 cards
4.0% of cards
8 Memory 6 cards
6
12.0% of cards
12 Memory 3 cards
3
6.0% of cards
13 Memory 3 cards
3
6.0% of cards
15 Memory 2 cards
4.0% of cards

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