Deck Breakdown
Type Breakdown
Digimon
31
Option
15
Tamer
4
Level Breakdown
Level 3
4
Level 4
4
Level 5
4
Level 6
15
Level 7
4
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Seven Great Demon Lords
27
41.5% of trait cards
Demon Lord
21
32.3% of trait cards
Angel
4
6.2% of trait cards
Wizard
4
6.2% of trait cards
LIBERATOR
4
6.2% of trait cards
X Antibody
3
4.6% of trait cards
Avatar
2
3.1% of trait cards
Blocks
Block 00
1
1.9% of block cards
Block 01
2
3.8% of block cards
Block 02
3
5.7% of block cards
Block 03
38
71.7% of block cards
Block 04
9
17.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
1 card
2.0% of cards
3 Memory
6 cards
6
12.0% of cards
4 Memory
8 cards
8
16.0% of cards
7 Memory
4 cards
4
8.0% of cards
8 Memory
6 cards
6
12.0% of cards
10 Memory
4 cards
4
8.0% of cards
11 Memory
4 cards
4
8.0% of cards
12 Memory
2 cards
2
4.0% of cards
13 Memory
11 cards
11
22.0% of cards
14 Memory
2 cards
2
4.0% of cards
16 Memory
2 cards
2
4.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
I added in the Analog Youth as I quickly realized I forgot to put it in at first. I removed the Matt and a copy of Mist Memory Boost for it.
Removed one Analog Youth for a Mist Memory Boost. I removed the Lilithmon in exchange for Lucemon X. I forgot that thing doesn't need a Lucemon or X Antibody underneath it to work.
I made further adjustments to add in the old Belphemon and Shoto. This gives the deck more Digimon to play while giving every Digimon in the deck blocker. A memory setter helps a lot too. This came at the cost of not having the Takumi and Digimon Emperor.
I forgot to mention that I added MoonMillenniummon into the deck as another Level 7 that you can Digivolve one of the Demon Lords into. This gives you much more hand control.
I removed Seventh Jewelerize from the deck entirely. This enabled me to add a Shinegreymon Ruin Mode into the deck. This deck can quite easily hard play a Level 6 and Digivolve it in the same turn to gain massive tempo swings. Ruin Mode happens to work extremely well with this. It helps clear wide boards and keep you alive. It's on delete effect also is triggered by the effect of the gate itself. Death X also helps deal with large boards. Also here is some advice for anyone playing against this variant. Don't play recklessly. You will regret it. Almost the entire deck is something you don't want to see in your opponents security. It is a security control style deck after all. Jamming is recommended but since most of the threats are option cards you need a little more than just jamming. This deck also recovers a lot due to the Lucemon so these security effects are actually quite impactful.
I removed the SR Belphemon to add in another Biting Crush.
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