Digi Police (BT-16)

jpegasus jpegasus 1,373 views Oct 17, 2024
Black
Playtest Purchase
Deck Primer

I think the new Tankdramon is really really good, and this whole deck is built around its game plan. Foregoing staples like mem boost and training to make literally every card in the deck in-archetype means Tankdramon will always hit for 3, and maxing out on Satsuki means we should consistently have enough memory to use Tankdramon, then take advantage of its effect with DCF Bomb and/or Brigadra in the same turn to maximize removal. Kept Ginryu and Ouryu as alternatives because they're in archetype

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I think the new Tankdramon is really really good, and this whole deck is built around its game plan. Foregoing staples like mem boost and training to make literally every card in the deck in-archetype means Tankdramon will always hit for 3, and maxing out on Satsuki means we should consistently have enough memory to use Tankdramon, then take advantage of its effect with DCF Bomb and/or Brigadra in the same turn to maximize removal. Kept Ginryu and Ouryu as alternatives because they're in archetype and offer a different form of disruption through suspending, and Ouryu has the rare ability to remove your opponent's tamers.

But basically this is just D-Brigade doing what it does. Spamming out an endless supply of Commandramons to overwhelm your opponent with board presence. If you use BT-14 Commandra, DCD, Tankdramon, Unit 11 and Missimon to stack your deck thoughtfully, this deck has a ton of potential to punch above its weigh class.

Deck Breakdown

Type Breakdown

Digimon 38
Option 6
Tamer 6

Level Breakdown

Level 3 14
Level 4 10
Level 5 8
Level 6 6

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
DigiPolice 41
35.0% of trait cards
D-Brigade 33
28.2% of trait cards
Cyborg 22
18.8% of trait cards
Machine 8
6.8% of trait cards
Beast Dragon 5
4.3% of trait cards
X Antibody 5
4.3% of trait cards
Mollusk 3
2.6% of trait cards
Blocks
Block 00 6
12.0% of block cards
Block 03 44
88.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 2 cards
4.0% of cards
3 Memory 22 cards
22
44.0% of cards
4 Memory 12 cards
12
24.0% of cards
7 Memory 8 cards
8
16.0% of cards
12 Memory 6 cards
6
12.0% of cards

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