Dianamon Toolbox

TheLuckyTempest TheLuckyTempest 3,189 views Mar 07, 2024 Updated Mar 20, 2024
Blue BT-11: Booster Dimensional Phase Budget
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Sayo & Koh (EX5-065) is banned and cannot be included in decks.
Deck Primer

Imma be honest with you, outside of this decks base requirements it has a ton of flexibility. I've found it's main shortcomings are no protections & mem blockers. I'm strongly considering supplementing some bounce power by adding some options. Realistically though, it's not hard to rebuild your board state so idk if I'm really worried about protections.


Originally built as a monoblue deck but without heavy support from training/boost it bricked too much and generally felt bad to play. Using luna/corona

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Imma be honest with you, outside of this decks base requirements it has a ton of flexibility. I've found it's main shortcomings are no protections & mem blockers. I'm strongly considering supplementing some bounce power by adding some options. Realistically though, it's not hard to rebuild your board state so idk if I'm really worried about protections.


Originally built as a monoblue deck but without heavy support from training/boost it bricked too much and generally felt bad to play. Using luna/corona shennanigans to search and gain memory fixed the consistency issue. Messing with magnamon/wave of rel/geko to get additional trashes and value bounces, and zudo/flare counts because I want more bounce with zudo but flare offers important bit of consistency. Going to playtest this more for funsies.

Ulforceveedramon has been a sleeper agent in this deck. Going from dianamon to ulforce off of Koh has been absolutely insane. I half thought about running a delicate plan due to all the swings I could get. Building multiple stacks isn't terrible but the overall lack of protection really hurts this deck. Either way it's a super fun build and doesn't play like anything else I've built yet. Everything in side board is stuff I've had in or considered swapping in.

Side Deck (10 cards)

Deck Breakdown

Type Breakdown

Digimon 37
Option 1
Tamer 12

Level Breakdown

Level 3 12
Level 4 10
Level 5 9
Level 6 6

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Night Claw 17
23.0% of trait cards
Light Fang 14
18.9% of trait cards
Beast 8
10.8% of trait cards
Beastkin 6
8.1% of trait cards
Sea Beast 5
6.8% of trait cards
Mammal 4
5.4% of trait cards
Wizard 4
5.4% of trait cards
Holy Warrior 3
4.1% of trait cards
Royal Knight 3
4.1% of trait cards
Shaman 3
4.1% of trait cards
Olympos XII 3
4.1% of trait cards
Amphibian 2
2.7% of trait cards
Magic Knight 1
1.4% of trait cards
Beast Knight 1
1.4% of trait cards
Blocks
Block 00 6
10.7% of block cards
Block 01-02 1
1.8% of block cards
Block 02 7
12.5% of block cards
Block 03 42
75.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 16 cards
16
32.0% of cards
4 Memory 20 cards
20
40.0% of cards
7 Memory 8 cards
8
16.0% of cards
12 Memory 6 cards
6
12.0% of cards

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