Deck Breakdown
Type Breakdown
Digimon
40
Option
6
Tamer
4
Level Breakdown
Level 3
12
Level 4
10
Level 5
8
Level 6
8
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Unidentified
40
70.2% of trait cards
CS
13
22.8% of trait cards
Unknown
4
7.0% of trait cards
Blocks
Block 00
14
28.0% of block cards
Block 03
23
46.0% of block cards
Block 05
13
26.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
2 cards
4.0% of cards
3 Memory
20 cards
20
40.0% of cards
5 Memory
10 cards
10
20.0% of cards
6 Memory
2 cards
4.0% of cards
7 Memory
8 cards
8
16.0% of cards
12 Memory
6 cards
6
12.0% of cards
15 Memory
1 card
2.0% of cards
16 Memory
1 card
2.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Mauricio
Yo, solid list! I was also thinking about how to make doomsday clock work, and I think you are on to something. You could probably amplify your draw power with the bt2 keramon in place of the bt5 one, and go down on an ace, 1 bt17, and an Armageddmon of choice to add 3 ex6 diaboramon if possible. It gives tokens blocker which can help with survivability and spit out tokens with which the previously mentioned keramon will draw more cards. The last major change that I believe could stream line the deck is bt17 keramon who warps into infermon on your opponents turn. Though that one works best with ex6 infermon since you can suddenly have a free diaboramon, the others infermon work just as well. The main thing the keramon provides is a way to slow down or interrupt your opponents plans giving you more time to play out clocks.
Regardless of what I said though very solid list
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