Deck Breakdown
Type Breakdown
Digimon
38
Option
8
Tamer
4
Level Breakdown
Level 3
12
Level 4
10
Level 5
8
Level 6
7
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Unidentified
38
90.5% of trait cards
Unknown
4
9.5% of trait cards
Blocks
Block 00
19
34.5% of block cards
Block 01
4
7.3% of block cards
Block 02
1
1.8% of block cards
Block 03
31
56.4% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
1 card
2.0% of cards
3 Memory
20 cards
20
40.0% of cards
4 Memory
2 cards
4.0% of cards
5 Memory
10 cards
10
20.0% of cards
6 Memory
3 cards
6.0% of cards
7 Memory
8 cards
8
16.0% of cards
8 Memory
1 card
2.0% of cards
11 Memory
4 cards
4
8.0% of cards
16 Memory
1 card
2.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
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in your opening hand
PenguinDude
Defense trainings are mandatory.
Deletion is very big right now, decoy kurisari is valuable to have at least two of. Megidramon will walk all over you if you don't have decoy, and it helps against gallant, gamma, and purple hybrid.
Old Armageddemon is extremely relevant. Valdur arms, ruin mode, Omni x, and Omni ace are all big in the meta, so that floodgate effect is important to have access to just in case you have a chance to build a board before they combo off and auto-win against you.
Forget about doomsday clock if you are at all serious. It is straight garbage. You are infinitely better served by 4x defense training.
Royal knights guarantees you will run into floodgates that prevent playing by effect more often than not, so you'll want more EX6 kurisaris. 3x feels like it's about enough, 2x might not be enough.
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