Deck Breakdown
Type Breakdown
Digimon
41
Option
5
Tamer
4
Level Breakdown
Level 3
13
Level 4
10
Level 5
12
Level 6
6
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Unidentified
41
100.0% of trait cards
Blocks
Block 00
31
56.4% of block cards
Block 01
18
32.7% of block cards
Block 02
6
10.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
3 Memory
17 cards
17
34.0% of cards
4 Memory
5 cards
5
10.0% of cards
5 Memory
5 cards
5
10.0% of cards
7 Memory
11 cards
11
22.0% of cards
8 Memory
6 cards
6
12.0% of cards
11 Memory
3 cards
3
6.0% of cards
14 Memory
3 cards
3
6.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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in your opening hand
FourDJ
The deck is solid, but I have some recommendations for the option cards.
I recommend Switching both options out for 4x Catastrophe Cannons. Since my experience with the deck has had little for memory gain, Ifind this option doesn't get stuck in my hand to the point of giving too much memory to my opponent. Since CC does a similar De Digivolve effect as Ultimate Flare and has the potential to make a new Diablo token, it's a more powerful card IMO.
If Gewalt Schwarmer's security effect was activate main instead of add to hand I might justify it, but I don't like that it affects my side too.
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