Deck Breakdown
Type Breakdown
Digimon
32
Option
13
Tamer
5
Level Breakdown
Level 3
10
Level 4
8
Level 5
4
Level 6
9
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Wizard
12
24.5% of trait cards
Evil
10
20.4% of trait cards
Demon Lord
10
20.4% of trait cards
Seven Great Demon Lords
9
18.4% of trait cards
X Antibody
4
8.2% of trait cards
Bagra Army
4
8.2% of trait cards
Blocks
Block 00
8
11.9% of block cards
Block 01
23
34.3% of block cards
Block 02
25
37.3% of block cards
Block 03
5
7.5% of block cards
Block 04
2
3.0% of block cards
Block 05
4
6.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
1 Memory
5 cards
5
10.0% of cards
3 Memory
13 cards
13
26.0% of cards
4 Memory
6 cards
6
12.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
4 cards
4
8.0% of cards
7 Memory
12 cards
12
24.0% of cards
8 Memory
1 card
2.0% of cards
11 Memory
1 card
2.0% of cards
12 Memory
4 cards
4
8.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
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in your opening hand
ciriusly
Would you mind explaining how the Demonic Disaster (BT5-106) loop works for someone who isn't familiar with it?
@BurningStarIV
Sure thing!
- The deck idea is to play out Lv3 Impmons as often as possible (via milling Beelzemon EX2) before eventually using Demonic Disaster to sacrifice a suspended Impmon (who has already swung) to unsuspend another Digimon.
- Once you have a Demonic Disaster (or 2) in trash, the new Beelzemon EX10 can loop up to 2 such cards to the top of the deck when Digivolving or On Play.
- Also worth noting: Impmon BT6 can bring the aforementioned Beelzemon to hand from trash with it's On Play.
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