D-Reaper Yellow Control

Zonarian Zonarian 6,332 views Jun 25, 2022 Updated Aug 07, 2022
White New Awakening Pre-Release Pack Budget
Playtest Purchase
Deck Primer

I saw all of these effects and new I had to brew up something silly with it!

 

I don't know what the Reaper line up should look like, definitely still toying with that! I think 16-20 searchers is a good number though. Feels like a lot, but the deck absolutely relies on having them. I think I want to lean into maxing out how often we're tucking the searchers. Having a big stack is what this deck really wants, so lets make that happen and we'll benefit from it later!

 

But getting to that stack

...

I saw all of these effects and new I had to brew up something silly with it!

 

I don't know what the Reaper line up should look like, definitely still toying with that! I think 16-20 searchers is a good number though. Feels like a lot, but the deck absolutely relies on having them. I think I want to lean into maxing out how often we're tucking the searchers. Having a big stack is what this deck really wants, so lets make that happen and we'll benefit from it later!

 

But getting to that stack takes time, so we need to hold out that long. Any aggro deck will outpace us rather quickly. So having recovery and removal will be really helpful here! I've looked into both Mekanori and the Reaper Blocker as includes, but many lists are relying on recovery and removal, as opposed to blockers. If rookies and small champs are big in your meta, blockers may be more relevant! Recovery comes from our Gatekeeper and Tactical Retreat. Gatekeeper is an obvious include, and Tactical Retreat can have some fun uses for us! We can't use Tact R on our Mother, since Digi-Eggs can't exist in the security stack. We can use them on our On Play cards, GateKeepers, and any extra Reapers we see!

Deck Breakdown

Type Breakdown

Digimon 36
Option 9
Tamer 5

Level Breakdown

Level 0 35
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Intel Acquisition Agent 16
41.0% of trait cards
Ground Combat Agent 4
10.3% of trait cards
Espionage Agent 4
10.3% of trait cards
Base Defense Agent 4
10.3% of trait cards
AA Defense Agent 3
7.7% of trait cards
Grappling Agent 2
5.1% of trait cards
Ability Synthesis Agent 2
5.1% of trait cards
X Antibody 2
5.1% of trait cards
Unanalyzable 1
2.6% of trait cards
X Program 1
2.6% of trait cards
Blocks
Block 00 5
9.3% of block cards
Block 01 45
83.3% of block cards
Block 02 4
7.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 2 cards
4.0% of cards
1 Memory 2 cards
4.0% of cards
3 Memory 23 cards
23
46.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 6 cards
6
12.0% of cards
6 Memory 1 card
2.0% of cards
8 Memory 1 card
2.0% of cards
11 Memory 4 cards
4
8.0% of cards
20 Memory 3 cards
6.0% of cards

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