Craniamon Block Party (BT14)

Furrama Furrama 2,768 views Jul 11, 2023 Updated Dec 03, 2023
Black BT-11: Booster Dimensional Phase Budget
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Deck Primer

The egg and level 3 digimon are for passing up stats. The Gotsumon is a set and forget, don't use it for evolution unless in a pinch.

The Gladimon and Mekanorimon are for the reboot inheritable. You'll want to evolve them in raising when possible. The Mercurymon is to swing for game on a tamer.

The Giromon is a cheaper evolution than the Metaltryrannomon and has blocker, though Metaltryrannomon has a somewhat similar inheritable and a situationally good digivolve effect. Gigadramon is a cheap level

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The egg and level 3 digimon are for passing up stats. The Gotsumon is a set and forget, don't use it for evolution unless in a pinch.

The Gladimon and Mekanorimon are for the reboot inheritable. You'll want to evolve them in raising when possible. The Mercurymon is to swing for game on a tamer.

The Giromon is a cheaper evolution than the Metaltryrannomon and has blocker, though Metaltryrannomon has a somewhat similar inheritable and a situationally good digivolve effect. Gigadramon is a cheap level 5 you can throw down bald when needed, and for when you need to beef your stats even more.

Craniamon BT3 is a cheaper evolve than BT13 and grants a bit of protection to all of your blockers. Craniamon BT13 is more expensive but will allow you to do shenanigans with its effects and inheritables.

Jesmon GX is to either stall out another turn or be aggressive.

The tamers and options should be self evident. You can also swap out a Waltz's End for a DeathX. Trident Arm is also an excellent choice.

(Note: I have come around on Waltz. The ability to stop an opponent from coming out of raising for a turn ain't nothing. It requires more set-up but at its second worst it's option protection plus an Ice Wall.)

Deck Breakdown

Type Breakdown

Digimon 38
Option 7
Tamer 5

Level Breakdown

Level 3 12
Level 4 10
Level 5 8
Level 6 6
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Cyborg 8
16.7% of trait cards
Holy Warrior 8
16.7% of trait cards
Royal Knight 8
16.7% of trait cards
Rock 4
8.3% of trait cards
Puppet 4
8.3% of trait cards
Machine 4
8.3% of trait cards
Warrior 4
8.3% of trait cards
Mine 4
8.3% of trait cards
Mutant 2
4.2% of trait cards
X Antibody 2
4.2% of trait cards
Blocks
Block 00 5
8.9% of block cards
Block 01 6
10.7% of block cards
Block 02 35
62.5% of block cards
Block 03 6
10.7% of block cards
Block 04 4
7.1% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 1 card
2.0% of cards
2 Memory 7 cards
7
14.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 6 cards
6
12.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 6 cards
6
12.0% of cards
8 Memory 6 cards
6
12.0% of cards
13 Memory 6 cards
6
12.0% of cards
15 Memory 2 cards
2
4.0% of cards

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