Deck Breakdown
Type Breakdown
Digimon
37
Option
10
Tamer
3
Level Breakdown
Level 3
10
Level 4
8
Level 5
6
Level 6
6
Level 7
7
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Composite
15
30.6% of trait cards
Mammal
6
12.2% of trait cards
Twilight
6
12.2% of trait cards
Machine
6
12.2% of trait cards
Wicked God
6
12.2% of trait cards
Sea Animal
4
8.2% of trait cards
Unidentified
3
6.1% of trait cards
General
3
6.1% of trait cards
Blocks
Block 01
4
7.4% of block cards
Block 03
6
11.1% of block cards
Block 04
44
81.5% of block cards
Play Cost Curve
Distribution of play costs in your deck
3 Memory
17 cards
17
34.0% of cards
4 Memory
6 cards
6
12.0% of cards
5 Memory
8 cards
8
16.0% of cards
8 Memory
6 cards
6
12.0% of cards
11 Memory
6 cards
6
12.0% of cards
14 Memory
4 cards
4
8.0% of cards
15 Memory
2 cards
4.0% of cards
16 Memory
1 card
2.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
I am actually planning on building this IRL once it is fully out. Of course I will have to save up a lot of money for it. Upon release it may be around 150 dollars in total. The Ukkomon engine is expensive due to how good it is for so many decks. And the BT 8 Kimeramon is expensive too due to a lack of a reprint. I am expecting there to be a reprint soon.
Really like your recipe! Keep going friend!
One question, why do not use the Tapirmon/Candlemon for draw/trash effects in place of impmon
I kinda forgot about the Tapirmon and Candlemon. Thank you Itaz.
The Tapirmon has an On Delete to draw one card. This deck doesn't need their hand as much as they just want to turbo trash their resources as they make use of the trash almost entirely for their combos. Impmon was a card I wanted to use because it can help turbo trash with the Digi Egg. But Candlemon can be hard played to mill. It is up to personal preference there. Both are useful but seeing as I am opting for a Ukkomon engine, the inclusion of another Digimon to hard play might actually be of use.
I took out the Ukkomon to make room for the Purple Scrambles. Basically I decided to build the deck in a slightly different way. Megazoo style.
I added in the Shoto package to allow the deck to have more access to blockers when hard playing their cards.
I chose to remove the Analog Youth in favor of running the Shadramon package. This still lets me dig through my deck but is also lets me play more Digimon in the deck which can let me delete them for the combos. Analog Youth is still an incredible card in this deck so feel free to run four of them by removing the Shademon and Nene. If you do so I recommend removing a copy of the Digi-Xros Machinedramon. This build is more heavily focused on hard playing their Digimon while recycling them and digging through their cards.
I made further adjustments to the deck to make it more budget friendly and try out different tech cards. Shoto can grant blocker and piercing which is valuable if you are hard playing your cards. I added in Mist Memory Boost in the place of the Purple Scrambles. The extra memory and turbo trashing helps a little more since this deck has a lot of recursion anyways. I am only running 3 Shoto in this list to make room for a third Nene. I also removed a copy of the ZeedMillenniummon for a simple reason actually. You only need one. The moment that card is brought onto the battle area the match is over. This deck also cycles a lot more now so I can get away with running just the one. Because I am running less targets for The Wicked God Descends I lowered the number in the deck to 2. I also switched the digi-eggs from the 3 of the milling Pagumon and two of the Recursion one to running four of the recursion Pagumon. This is because I added more cycling cards into the deck so the mill isn't as needed. That and I realized just how important the egg actually is. I am also adding in a single copy of the promo Ukkomon to give me an extra memory at the start of my turn and hatch another egg. It is also an extra body on board that I can delete to trigger an effect. It isn't a target for all of them though. It is a valid target for the on Digivolve effects of the Kimeramon which gives me the option to delete the Ukkomon instead which due to the egg will get me one of the level 3s in the deck. I also am considering running the Floodgate Gazimon as another rookie. This deck has a ton of options you can theoretically run here. That is why I am trying to figure out what is best. Even while typing this I am thinking about what else I can theoretically run to make the deck better.
I went and made even further adjustments to the deck. I lowered the number of the Shotos to make room for the two Floodgate Gazimon. This gives the deck a total of 10 purple rookies that can digivolve into the Deltamon. This increases the consistency of getting your Deltamon on board. Due to the increase in lower level Digimon and trashing effects, I made the egg of the deck the BT 19 Pagumon. This card can even recover the floodgate Gazimon. I lowered the number of Level 7 Digimon in the deck a lot too. Now the deck is focused almost entirely on Millenniummon. I still run Moon and Zeed with The Wicked God Descends although that is more of an engine to help keep the deck alive and apply pressure. I made room for a Jack Raid too. It gives you an extra memory or two to work with. It is also a security bomb your opponent needs to be wary of. If I were to remove it I would add in another Shoto or Shademon. I actually typed in Shadramon previously in another comment. My mistake. I also am considering running another BT 18 Deltamon. This would make the deck have another card that can recover pieces from trash. However, due to the decks immense amount of recursion and searching capabilities right now, it isn't needed to be ran as more than a two of. Perhaps I will change my mind in due time. I mean I am testing the deck a lot more.
I added another copy of the BT 18 Machinedramon to the deck and removed a copy of the BT 19 Machinedramon. Still debating on the ratios for it. I also removed the Jack Raid to add another MoonMillenniummon into the deck. That's so you can see it a little more often.
I swapped around the Deltamon ratios. Now the deck is running a 3/3 split
I updated the deck a lot to make the deck more consistent and memory efficient. The Mist Memory Boost were added in for added trashing capabilities and the memory gain from the delay. Analog Youth is a better card in that spot but since I like to keep things budget friendly I am not running it. I took out ZeedMillenniummon as it feels like it is more of a win more card rather than a win condition or finisher. Because I am running less Level 7s in the deck I can afford to run one more Nene. This lets my build not be choked at one memory as much. It also combos well with the BT 19 support. I also switched the Floodgate Gazimon for the Memory Gain Gazimon. This is so that I can retain my turn more often. The deck still does what it can do prior outside of certain deletion cards being removed. I am also considering running the EX 7 Shoto in the deck as a two of for the blocker and piercing effects but that card is for my Zephagamon deck.
I took out the second Zeed and added in another Mist Memory Boost. This should help with consistency and getting more memory.
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