Deck Breakdown
Type Breakdown
Digimon
36
Option
7
Tamer
7
Level Breakdown
Level 3
13
Level 4
9
Level 5
6
Level 6
7
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
X Antibody
37
34.6% of trait cards
SoC
32
29.9% of trait cards
Beast
13
12.1% of trait cards
Beast Dragon
12
11.2% of trait cards
Undead
10
9.3% of trait cards
X Program
2
1.9% of trait cards
Unanalyzable
1
0.9% of trait cards
Blocks
Block 01
11
20.4% of block cards
Block 02
4
7.4% of block cards
Block 03
33
61.1% of block cards
Block 04
5
9.3% of block cards
Block 05
1
1.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
7 cards
7
14.0% of cards
3 Memory
15 cards
15
30.0% of cards
4 Memory
4 cards
4
8.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
6 cards
6
12.0% of cards
7 Memory
4 cards
4
8.0% of cards
8 Memory
2 cards
4.0% of cards
12 Memory
4 cards
4
8.0% of cards
13 Memory
3 cards
3
6.0% of cards
20 Memory
1 card
2.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
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in your opening hand
Sheru Muko
In case you didn't read the description or in case I change it in future updates. I will be making further adjustments to the decks ratios in the cases of new support and further testing.
I took out the Marvin package from the deck to add in Cool Boy and Eiji. This should allow the deck to be much more memory efficient and not burn through their hand as much. It also gives access to Alliance and added search power. I also thought about cutting back on the BT 9 Dorumon and only run 3 in exchange for a second Apostle of Doom again.
I updated the decks ratios. Now the deck can use the Dexs a little more while still being able to use the promo.
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