Deck Breakdown
Type Breakdown
Digimon
37
Option
6
Tamer
7
Level Breakdown
Level 3
10
Level 4
3
Level 5
16
Level 6
8
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Machine
21
42.9% of trait cards
Cyborg
16
32.7% of trait cards
X Antibody
6
12.2% of trait cards
SoC
5
10.2% of trait cards
LIBERATOR
1
2.0% of trait cards
Blocks
Block 01
13
26.0% of block cards
Block 02
10
20.0% of block cards
Block 03
23
46.0% of block cards
Block 04
4
8.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
1 card
2.0% of cards
1 Memory
2 cards
4.0% of cards
3 Memory
17 cards
17
34.0% of cards
4 Memory
3 cards
3
6.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
1 card
2.0% of cards
7 Memory
8 cards
8
16.0% of cards
8 Memory
6 cards
6
12.0% of cards
12 Memory
6 cards
6
12.0% of cards
13 Memory
2 cards
4.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Sheru Muko
I built the deck. My ratios on the Level 5s work. 16 Level 5s works a little too well actually. I got a turn two Machinedramon and a turn three Chaosdramon X on board. Multiple matches in a row too. Less Level 5s made room for more memory manipulation which enabled this.
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