Budget BlackWarGreymon

Oxendine Oxendine 1,232 views Sep 25, 2025
Red
Playtest Purchase
Deck Primer

Core Game Plan

This is a Greymon tribal control deck centered on BlackWarGreymon ACE (EX10-010) and Gaiomon (BT22-014).
The idea is:

  1. Build up Greymon stacks quickly with searchers like Agumon and evolution chains.

  2. Use ACE mechanics (BlackWarGreymon ACE) for free tempo swings and board control.

  3. Finish games with Gaiomon or Bond of Bravery as big, multi-check finishers.

  4. Support with strong tamers (Tai) and cheap memory boosts like Red Scramble.


Card Roles

Core Game Plan

This is a Greymon tribal control deck centered on BlackWarGreymon ACE (EX10-010) and Gaiomon (BT22-014).
The idea is:

  1. Build up Greymon stacks quickly with searchers like Agumon and evolution chains.

  2. Use ACE mechanics (BlackWarGreymon ACE) for free tempo swings and board control.

  3. Finish games with Gaiomon or Bond of Bravery as big, multi-check finishers.

  4. Support with strong tamers (Tai) and cheap memory boosts like Red Scramble.


Card Roles

???? Search & Setup

  • Agumon BT12-059 – Searches top 4 for Greymon/Tai, helping you consistently find pieces.

  • Agumon EX10-006 – Gives draw when deleted, helps cycle.

  • Agumon (X-Antibody) BT9-008 – Cheap evolution into X-Antibody lines and adds consistency.

????️ Main Boss & Removal

  • BlackWarGreymon ACE (EX10-010) – The heart of the deck.

    • Free play through ACE mechanic when opponent attacks, swinging tempo in your favor.

    • Strong removal + body to pressure back.

  • Hades Force BT11-107 – Flexible option to clear tamers or bodies. Great with Tai tamers out.

⚔️ Finishers

  • Gaiomon BT22-014 – Security Attack +1 and Reboot. This becomes your main game closer, swinging safely while maintaining defense.

  • Agumon – Bond of Bravery LM-021 – Alternative finisher when you need multiple security checks fast. Pairs well with Tai.

???? Evo Chain Backbone

  • Greymon EX10-007 – Excellent evolution for draw and inheritable boost.

  • Greymon BT12-062 – Gives Blocker if you have Tai, helping defense.

  • Greymon (X Antibody) BT11-064 & BT9-012 – X-Antibody evolutions for resilience and added security pressure.

  • MetalGreymon EX10-008 – Critical bridge piece, grants piercing and security control.

  • RizeGreymon BT22-012 – Plays tamers for free and boosts tempo. Synergizes with your heavy Tai lineup.

???? Support

  • Tai Kamiya BT12-095 – The best Tai here. Memory + buff to your Digimon with Greymon in name.

  • Tai Kamiya ST15-14 – Backup Tai, memory fixing and buffs.

  • Red Scramble LM-027 – Security effect and memory boost for clutch tempo.

  • Offense Training P-103 – Cheap draw and cycle.

  • Laplace’s Demon BT12-107 – Red option for control and extra removal.


How It Plays

  1. Early Game – Use Agumon searchers to dig for Greymon pieces and tamers. Start evolving into Greymon → MetalGreymon, ideally with X-Antibody for resilience. Drop Tais early for memory advantage.

  2. Mid Game – Start pressuring with MetalGreymon inheritable effects. RizeGreymon can play more tamers for free. BlackWarGreymon ACE comes out defensively, removing threats while giving you a big body on the board.

  3. Late Game – Push for the win with Gaiomon (multi-check and reboot for safety). Bond of Bravery can clean up games where you need fast aggression. ACE provides constant board resets, so you can swing safely.

Deck Breakdown

Type Breakdown

Digimon 36
Option 9
Tamer 5

Level Breakdown

Level 3 11
Level 4 10
Level 5 7
Level 6 7
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Dinosaur 14
26.4% of trait cards
X Antibody 11
20.8% of trait cards
Reptile 7
13.2% of trait cards
Cyborg 7
13.2% of trait cards
Dragonkin 7
13.2% of trait cards
CS 6
11.3% of trait cards
Unknown 1
1.9% of trait cards
Blocks
Block 01 7
11.5% of block cards
Block 02 15
24.6% of block cards
Block 03 16
26.2% of block cards
Block 04 2
3.3% of block cards
Block 05 21
34.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 2 cards
4.0% of cards
2 Memory 6 cards
6
12.0% of cards
3 Memory 14 cards
14
28.0% of cards
4 Memory 6 cards
6
12.0% of cards
5 Memory 6 cards
6
12.0% of cards
7 Memory 9 cards
9
18.0% of cards
8 Memory 4 cards
4
8.0% of cards
13 Memory 3 cards
3
6.0% of cards

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