Blue flare turn 2 win

JTstain JTstain 748 views Feb 18, 2026 Updated Feb 18, 2026
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Deck Primer

Cheese turn 2 wins by abusing red greymon, metalgrey x, and zeigreymon. Go into metalgrey using red greymon (blue greymon works if the opponent has 2 digimon) and jamming mailbird, go into metalgrey x and swing 3 checks (if you use blue greymon and opponent has 2 digimon, swing metalgrey first and unsuspend then go into metalgrey x to swing 2 so still 3 checks) then digivolve into zeiggreymon to take out the final 2 security, and attack with a promoted rookie to end the game. You need 6 memory if

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Cheese turn 2 wins by abusing red greymon, metalgrey x, and zeigreymon. Go into metalgrey using red greymon (blue greymon works if the opponent has 2 digimon) and jamming mailbird, go into metalgrey x and swing 3 checks (if you use blue greymon and opponent has 2 digimon, swing metalgrey first and unsuspend then go into metalgrey x to swing 2 so still 3 checks) then digivolve into zeiggreymon to take out the final 2 security, and attack with a promoted rookie to end the game. You need 6 memory if the opponent doesn't have 2 digimon, and you need 4 if they do. Blazing memory boost and your tamers can provide the memory to enable this on turn 2. Even if you can't pull it off, you can put significant pressure on the opponent very quickly and threaten a turn 3 win. And metalgreymon deals with blockers, if you really need to deal with a big blocker after your first big turn you can use the old mailbird to digicross if they have 2 digimon and stun it when you swing so you can get past it.

Final note: if they ever make another blue flare metalgreymon that can use non blue greymons, cut wisteria memory boost and a bt19 gaossmon, and play a fourth red greymon, 4 of that blue flare metalgreymon, and 4 og mailbirdramon. At that point, the deck would be perfectly consistent.

Deck Breakdown

Type Breakdown

Digimon 37
Option 6
Tamer 7

Level Breakdown

Level 3 10
Level 4 14
Level 5 10
Level 6 3

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Blue Flare 42
47.2% of trait cards
Cyborg 13
14.6% of trait cards
Reptile 10
11.2% of trait cards
Dinosaur 7
7.9% of trait cards
Machine 7
7.9% of trait cards
General 5
5.6% of trait cards
X Antibody 3
3.4% of trait cards
Twilight 2
2.2% of trait cards
Blocks
Block 00 3
5.0% of block cards
Block 01 6
10.0% of block cards
Block 02 38
63.3% of block cards
Block 03 4
6.7% of block cards
Block 04 9
15.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 14 cards
14
28.0% of cards
4 Memory 9 cards
9
18.0% of cards
5 Memory 14 cards
14
28.0% of cards
7 Memory 7 cards
7
14.0% of cards
8 Memory 3 cards
3
6.0% of cards
11 Memory 3 cards
3
6.0% of cards

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