Beginner Yellow Deck

GhostTurt GhostTurt 1,775 views Dec 21, 2023 Updated Jan 15, 2024
Yellow BT-11: Booster Dimensional Phase Moderate
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Deck Primer

Beginner Yellow Deck

Angel Deck

 

Control and Slow down the game by recovering your security and remove their digimon by -dp effects

Win Con: Control your opponent, try to remove their digimon even if it means giving up lots of memory, once you think it will take them a turn or 2 to build their board again, start swinging at their security (or swing at security depending on the board state)

Key Things:
Gatomon and MagnaAngemon Normal and ACE: Don't be afraid to hard play the digimon for it's full

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Beginner Yellow Deck

Angel Deck

 

Control and Slow down the game by recovering your security and remove their digimon by -dp effects

Win Con: Control your opponent, try to remove their digimon even if it means giving up lots of memory, once you think it will take them a turn or 2 to build their board again, start swinging at their security (or swing at security depending on the board state)

Key Things:
Gatomon and MagnaAngemon Normal and ACE: Don't be afraid to hard play the digimon for it's full cost, even if that's is your only play. Then your opponent now has to decide whether or not to remove on their turn and possibly use up all their memory, or ignore it be punished once it goes back to your turn and becomes a stronger Digimon like Seraphimon.

 

Seraphimon & Ophanimon Falldown Mode: These are your Boss Monsters of the Deck. Seraphimon is able to inflict -dp on your opponent's digmon whenever to recover a card in your security and gain Security Attack +1 to do more security checks against your opponent. Ophanimon is more of a Defensive card but is able to let you play a level 4 or lower digimon from the trash if it gets deleted.

 

0 dp mechanic: Very important to note for playing any Yellow Deck. If a digimon DP reaches 0, after a digimon will be deleted by game rules. So use your MagnaAngemon Ace, Seraphimon, and Wyvern's Breath -dp effect to reduce the dp of certain digimon to 0 or decrease to where one of your Digimon can attack over it.

 

Additional Info: (SKIP THIS IF YOU ARE STILL LEARNING) 

Security Stack: You don't have to do this now but once you have a good grasp with the deck and yellow decks in general, memorize what is in your security from cards that let you look at your entire security from cards like BT1 T.K. or BT14 Patamon or other cards depending if you modify the deck, this will be important if you consider picking up yellow decks and bring the full potential of yellow decks

Deck Breakdown

Type Breakdown

Digimon 39
Option 6
Tamer 5

Level Breakdown

Level 3 13
Level 4 11
Level 5 8
Level 6 6
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mammal 9
20.9% of trait cards
Holy Beast 8
18.6% of trait cards
Archangel 8
18.6% of trait cards
Angel 4
9.3% of trait cards
Seraph 4
9.3% of trait cards
Three Great Angels 4
9.3% of trait cards
Beastkin 3
7.0% of trait cards
Fallen Angel 2
4.7% of trait cards
Holy Warrior 1
2.3% of trait cards
Blocks
Block 00 7
10.3% of block cards
Block 01 22
32.4% of block cards
Block 01-02 2
2.9% of block cards
Block 02 21
30.9% of block cards
Block 03 13
19.1% of block cards
Block 04 3
4.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 3 cards
3
6.0% of cards
3 Memory 13 cards
13
26.0% of cards
4 Memory 7 cards
7
14.0% of cards
5 Memory 9 cards
9
18.0% of cards
6 Memory 2 cards
2
4.0% of cards
7 Memory 6 cards
6
12.0% of cards
8 Memory 3 cards
3
6.0% of cards
12 Memory 6 cards
6
12.0% of cards
15 Memory 1 card
2.0% of cards

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