Argo Stun

Sheru Muko Sheru Muko 2,087 views Oct 31, 2024 Updated Jun 09, 2025
Green
Playtest Purchase
Deck Primer

I know people will hate me for posting this deck if it ever takes off but still I felt like so had to post it sooner or later.  Argomon, a deck whose whole thing is preventing tamers from unsuspending.  Essentially locking them out of some of their most valuable effects.  But what happens when you pair that up with Digisorption and floodgate rookies?  Now pair that up with the Mother Shoto combo?  You get a stun deck that will prevent your opponent from fighting back.  I

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I know people will hate me for posting this deck if it ever takes off but still I felt like so had to post it sooner or later.  Argomon, a deck whose whole thing is preventing tamers from unsuspending.  Essentially locking them out of some of their most valuable effects.  But what happens when you pair that up with Digisorption and floodgate rookies?  Now pair that up with the Mother Shoto combo?  You get a stun deck that will prevent your opponent from fighting back.  I also considered running Shivamon in the deck to lock out option cards too.  Tamers, Digimon, Memory Gain, and of course playing by effects.  This deck doesn't care about how much memory it gives their opponents.  It will get it's value.  Late game once the board becomes extremely wide you can go into Quartzmon or even Death X.  This can completely end matches once played and when combined with the stun effects it becomes a lot harder for your opponent to fight back.  This whole deck is based around stun.  I hate that playstyle but it is integral to the playstyle of Argomon.  Their own cards have those effects built in.  I could go the Bloomlordmon approach and swarm.  But that would just be a worse version of Bloomlordmon.  That's why I chose to focus on Argomon stun.

Deck Breakdown

Type Breakdown

Digimon 35
Option 7
Tamer 8

Level Breakdown

Level 3 13
Level 4 8
Level 5 8
Level 6 6

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mutant 23
54.8% of trait cards
Fairy 4
9.5% of trait cards
LIBERATOR 4
9.5% of trait cards
Vegetation 3
7.1% of trait cards
Insectoid 3
7.1% of trait cards
ADVENTURE 3
7.1% of trait cards
Machine 2
4.8% of trait cards
Blocks
Block 00 8
14.5% of block cards
Block 01 3
5.5% of block cards
Block 02 5
9.1% of block cards
Block 03 28
50.9% of block cards
Block 04 8
14.5% of block cards
Block 05 3
5.5% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 1 card
2.0% of cards
2 Memory 9 cards
9
18.0% of cards
3 Memory 10 cards
10
20.0% of cards
4 Memory 12 cards
12
24.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 4 cards
4
8.0% of cards
7 Memory 2 cards
2
4.0% of cards
8 Memory 4 cards
4
8.0% of cards
13 Memory 4 cards
4
8.0% of cards

Comments

Sheru Muko avatar

In case you didn't read the wall of text I have as the description.  I don't like stun decks but it was the best way I could think of playing Argomon.  I have been trying to figure out how to make them work since they were revealed but couldn't think of anything but stun so I pushed off the list.  Now the Mother Shoto combo enabled it.

Sheru Muko avatar

It seems like more people like my Argo Stun list than I thought there would be.  People are mean.

Sheru Muko avatar

I added in a Ruin Mode and some Ukkomon to make the deck a little faster.

Sheru Muko avatar

I added in a ruin mode and some Agility Trainings to make the deck faster and deal with more matchups.
Disregard the prior comment.  I forgot I was running the Mother Shoto combo. 

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