Deck Breakdown
Type Breakdown
Digimon
35
Option
7
Tamer
8
Level Breakdown
Level 3
13
Level 4
8
Level 5
8
Level 6
6
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Mutant
23
54.8% of trait cards
Fairy
4
9.5% of trait cards
LIBERATOR
4
9.5% of trait cards
Vegetation
3
7.1% of trait cards
Insectoid
3
7.1% of trait cards
ADVENTURE
3
7.1% of trait cards
Machine
2
4.8% of trait cards
Blocks
Block 00
8
14.5% of block cards
Block 01
3
5.5% of block cards
Block 02
5
9.1% of block cards
Block 03
28
50.9% of block cards
Block 04
8
14.5% of block cards
Block 05
3
5.5% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
1 card
2.0% of cards
2 Memory
9 cards
9
18.0% of cards
3 Memory
10 cards
10
20.0% of cards
4 Memory
12 cards
12
24.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
4 cards
4
8.0% of cards
7 Memory
2 cards
2
4.0% of cards
8 Memory
4 cards
4
8.0% of cards
13 Memory
4 cards
4
8.0% of cards
Other Green Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
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in your opening hand
Sheru Muko
In case you didn't read the wall of text I have as the description. I don't like stun decks but it was the best way I could think of playing Argomon. I have been trying to figure out how to make them work since they were revealed but couldn't think of anything but stun so I pushed off the list. Now the Mother Shoto combo enabled it.
It seems like more people like my Argo Stun list than I thought there would be. People are mean.
I added in a Ruin Mode and some Ukkomon to make the deck a little faster.
I added in a ruin mode and some Agility Trainings to make the deck faster and deal with more matchups.
Disregard the prior comment. I forgot I was running the Mother Shoto combo.
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