Advanced Black Deck

GhostTurt GhostTurt 1,790 views Feb 28, 2024 Updated Apr 20, 2024
Black BT-11: Booster Dimensional Phase Moderate
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Deck Primer

Machinedramon/Chaosdramon

Warning: Very Hard deck not only to pilot but also to build so feel free to edit the deck depending on your play style.

Win Con: find your pieces by using cards that let you draw more cards at the cost of discarding your cyborgs. Then either digivolve into BT11 Machinedramon/EX3 Chaosdramon, or hard play EX1 Machinedramon with as many materials as possible. Once you have established your Machinedramon/Chaosdramon, keep removing their digimon so they won't be able to easily

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Machinedramon/Chaosdramon

Warning: Very Hard deck not only to pilot but also to build so feel free to edit the deck depending on your play style.

Win Con: find your pieces by using cards that let you draw more cards at the cost of discarding your cyborgs. Then either digivolve into BT11 Machinedramon/EX3 Chaosdramon, or hard play EX1 Machinedramon with as many materials as possible. Once you have established your Machinedramon/Chaosdramon, keep removing their digimon so they won't be able to easily remove your giant stack too easily. 

Key Things:

Different Card Number Lvl 5s: Due to specifcally ex1 machinedramon and ex3 chaosdramon, to maximize their abilities, they require digimon with different card numbers to place as many digimon as possible. This might seem like a restriction by running a bunch of 1-2 copies of a card only but this also lets the deck be flexible and obtain many different inheritable effects for your machinedramon/chaosdramon.

Dorumon/Dorimon Package: Mainly if you're digivolving your way up into a machine/chaosdramon, lets you gain a free memory and card draw every time. Effectively lets you cycle more and possibly keep turn when digivolving into your lvl 6s.

Analogman: Speeds up your engine and lets you get out machine/chaosdramon sooner

Boss Monster: EX1/BT11 Machinedramon/EX3 Chaosdramon/Chaosdramon X - Most of the time, you'll be going into EX3 Chaosdramon, and loading up on materials. BT11 Machinedramon lets you possibly find more pieces. EX1 Machinedramon can be used as a last resort play if you feel confident that EX1 Machinedramon can let you survive next turn. Chaosdramon X isn't a top priority lets you extend and keep your giant stack live longer.

Warning, lose by deck out: Due to the nature of the deck needing to cycle through many different cards and trashing the cards instead of bottom decking them back, it is vulnerable to deck out. This only happens if the game becomes too long so don't try to activate effects that draw you cards like Analog Man or BT7 Dorimon Inherit or EX1 Guardromon to prevent deck out.

Side Deck (10 cards)

Deck Breakdown

Type Breakdown

Digimon 39
Option 6
Tamer 5

Level Breakdown

Level 3 8
Level 4 8
Level 5 13
Level 6 10

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Cyborg 17
37.0% of trait cards
Machine 16
34.8% of trait cards
X Antibody 6
13.0% of trait cards
Beast 4
8.7% of trait cards
Undead 2
4.3% of trait cards
SoC 1
2.2% of trait cards
Blocks
Block 00 2
3.6% of block cards
Block 01 22
39.3% of block cards
Block 02 25
44.6% of block cards
Block 03 7
12.5% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 2 cards
2
4.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 7 cards
7
14.0% of cards
5 Memory 5 cards
5
10.0% of cards
6 Memory 1 card
2.0% of cards
7 Memory 7 cards
7
14.0% of cards
8 Memory 6 cards
6
12.0% of cards
11 Memory 2 cards
2
4.0% of cards
12 Memory 6 cards
6
12.0% of cards
13 Memory 2 cards
2
4.0% of cards

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