A.o.A Theme Raidenmon/Knightmon

SuperNerdCal SuperNerdCal 2,149 views Feb 10, 2024 Updated Jul 28, 2024
Black BT-11: Booster Dimensional Phase Budget
Playtest Purchase
Deck Primer

A novelty boss-fight style deck based around Digimon World 3's villainous group, A.o.A.

This build has been specifically crafted to use primarily A.o.A's signature monsters. It aims to swing a flurry of unblockable hits at your opponent, whilst throwing level 6 components in the trash to play a blitzing Raidenmon using Attack of the Heavy Mobile Digimon.

Digivolve your monsters carefully to add blocker and reboot effects and prime to digivolve into 'jinmons or Raidenmon.
Leverage pride memory boost

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A novelty boss-fight style deck based around Digimon World 3's villainous group, A.o.A.

This build has been specifically crafted to use primarily A.o.A's signature monsters. It aims to swing a flurry of unblockable hits at your opponent, whilst throwing level 6 components in the trash to play a blitzing Raidenmon using Attack of the Heavy Mobile Digimon.

Digivolve your monsters carefully to add blocker and reboot effects and prime to digivolve into 'jinmons or Raidenmon.
Leverage pride memory boost cards to play hagurumon or darkmaildramon and hopefully trash some 'jinmons. Alternatively, use reinforcing memory boost to search and recover security, adding options, tamers or high DP targets for your opponent to swing into.

Make use of DarkMaildramon support and play Knightmons tactfully to delete low level targets, then swing into your opponent directly!

Swap out your Analog Youths for Analogman and trade the Knightmons for Andromons if you favour defensive playstyles.
Analog Youth will speed up your trashing needs, gaining memory for each knightmon that gets deleted by security checks. Analogman offers memory gain and card draws from trashing Andromons, also allowing you to redirect additional oncoming attacks to a suspended Raidenmon. 

Deck Breakdown

Type Breakdown

Digimon 39
Option 7
Tamer 4

Level Breakdown

Level 3 4
Level 4 12
Level 5 10
Level 6 13

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Cyborg 18
46.2% of trait cards
Machine 15
38.5% of trait cards
Warrior 6
15.4% of trait cards
Blocks
Block 01 36
69.2% of block cards
Block 02 4
7.7% of block cards
Block 03 12
23.1% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 4 cards
4
8.0% of cards
2 Memory 4 cards
4
8.0% of cards
3 Memory 4 cards
4
8.0% of cards
4 Memory 6 cards
6
12.0% of cards
5 Memory 8 cards
8
16.0% of cards
6 Memory 5 cards
5
10.0% of cards
7 Memory 6 cards
6
12.0% of cards
11 Memory 9 cards
9
18.0% of cards
12 Memory 4 cards
4
8.0% of cards

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