EX13 is right around the corner, so there's no better time to reexamine everyone's favorite failure: Sukamon. The deck is receiving a whole new line in the upcoming release to bring it somewhat up to date with the times. Will it be competitive, or will it continue to be a pet deck? Let's dive in!

First, the deck is getting a dedicated egg! Albeit, it's pulling double-duty for Mamemon, but I digress. The deck needs to build a wide board, and while it could before, it wasn't fast enough to maintain it. Motimon lets your Digimon digivolve for 2 less whenever another Sukamon is deleted. Keep this is mind when building the deck because an Etemon's deletion will not proc this effect. A focus on Lvl 5 Etemons will make the deck a whole lot slower. Which is unfortunate as the only taunt the deck has is from EX5 Etemon. Overall, a solid card that moves the deck in the right direction.









The new Sukamon is a combination of its BT2 and BT11 counterparts, but with blocker and a stronger protection inheritable to prevent bouncing to hand or deck. There's not much more you could ask as an upgrade. Now, with the focus shifting to its yellow cards we'll be leaning on BT11 and BT14 Sukamon. BT14 Sukamon is your security bomb that BT14 Chuumon can place to push out more bodies and, hopefully, cannon-fodder so you can ramp up faster. BT11 Sukamon's inheritable on-deletion effect to search and it's protection inheritable are staples of the deck. Most decks would be fine with just these to balance deck ratios, but we need to go heavy on our Sukamons to search, be found, protect, and fill up the trash.
So, we have the mono-black Sukamons here to help. BT3 Sukamon has no inheritable, but can search and play out a Chuumon. BT13 PlatinumSukamon has the protection inheritable and can de-digivolve. You won't always be able to digivolve with them, but they need to be thrown in the deck to keep your opponent on their toes.



The new KingSukamon is the crème de la crème of the new support. It does it all! It fills your trash, turns an opponent's Digimon into a Sukamon, and, oh yeah, it assembles for a hard play cost of 3. Go ahead and grab those Chuumon/Sukamon with protection inheritables and your opponent is gonna have a hard time getting rid of this card.
BT11 and BT13 are both viable and I would suggest a split on their ratios. BT11 KingSukamon can't always turn an opponent's Digimon into a Sukamon and leaves you with an card that does nothing. However, it can come in clutch with its extra security checks, so its inclusion needs to be respected. BT13 KingSukamon is a bit more dependant in playing out an extra body and can protect itself in return.

If this KingEtemon digivolved for 3, instead of 4, it'd be pretty close to perfect. If you've filled your trash properly, then your board is about to be a problem for your opponent. You can play 2 Digimon cards, adding up to a cost of 6, or go ahead and bottom deck any 10 cards from your trash and now you can play 2 cards adding up to 12 play cost. This can give you so many options based off what you're dealing with:
- Play an EX5 Chuumon and gamble on playing an extra body for a total of 3, or 4 if you you have 2 available.
- Play a BT14 Chuumon to spit out a Sukamon on the security check you know is coming next turn.
- Play 2 EX13 Sukamons so you can block, or delete them if they go after KingEtemon and spit out another body for protections.
- Play EX13 or BT11 KingSukamon to turn their Digimon into worthless Sukamon.
- Maybe you just need one big body like BT11 Etemon to spit out more bodies, or EX5 MetalEtemon to delete one of their Digimon or tamers and then let it redirect attacks for you.
Oh, and the best part? It's a soft-serve style ShineGreymon: Ruin Mode. Your opponent's board gets afflicted with -3000 DP and -1 security check as long as you maintain 2 other Sukamon and/or Etemon on the board. Wrap it up, that's game!



For options, I'd recommend Suka's Curse, Cooties Kick, Parabolic Junk, Treadmill Training (made for this deck), and Yellow Scramble.
I couldn't suggest using tamers such as Maki Himekawa or Miki Kurosaki & Megumi Shirakawa. They're inconsistent with the move towards the yellow cards. T.K. Takaishi is the only tamer that remains beneficial with little drawback.
Will Sukamon be good? Hard to tell, but it's certainly upped its game in being annoying and difficult to clear out if it gets established. With the perfect set-up your opponent will need 3-5 effects to remove it's protections and deal with any deletion effects. If it runs into decks that strip sources, or de-digivolves, then they're going to have to rely heavily on KingSukamon's assembly to maintain board presence.
Thank you all again for taking the time to read this latest deep dive, and until next time Tamers!
Carbohydrateman
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